• Replying to comment by: YunakaI don’t understand movieclips🫥

    Think of them as an “auto animation”

    Say youre trying to animate a punch but you dont want to animate the guy getting punched and the guy punching at the same time. Movieclips let you make the animation of the guy getting punched beforehand and they move on their own the more you add frames.

    Let’s say the guy getting punched had a movieclip that lasts 30 frames. You have to make that movieclip beforehand. Then finally once the guy gets punched, you can play the movieclip and he’ll play his reaction as you add the frames, so you can just focus on the animation of the guy punching without making it overwhelming on you

    This could apply to anything though, a gunshot, an impact frame, a punching fx, anything. They are downloadable from the website too

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  • Replying to comment by: YunakaMy first animation! https://youtu.be/lxzrY6jjzgM

    Wow, this is insanely good for a first. Keep clawing at it, youll improve in no time

    I recommend you watch this video, it’s well worth the 12 minutes

    If you need a channel dedicated to stick nodes tips, search up MrOnyx

    Good luck 👍

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  • Replying to comment by: Logan-ZillaMarch 19, 2025 - Wednesday Don't worry little @anomalyalt1

    not bad but mines bigger

    Give me 2 days, ill make one so ginormous and big itll knock the guys head off

    MARK MY WORDS!!!!

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  • Replying to comment by: 🌌 Otherworld Productions👽I spent 13 hours on this in the span of two days and got one

    Not bad 👍

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  • Sword

    Man commits murder, refuses to elaborate and disappears

    Jokes aside

    Haven’t animated in a while. Definetely have improved. One of my main reasons of burnout was how I felt like I had no control of how the animation turned out, mainly because I was constantly rushing and brainlessly moving poses without considering how specifically theyre supposed to move. Most of the time I’d get bad results, and only every now and then id get lucky and accidentally do something right. Another problem was how I didn’t properly care about my poses so they’d always turn out as half baked and broken versions of what I had anticipated theyd look like

    I feel like ive finally gotten rid of those problems and I understand animation more alot better now. I’m gonna start making alot more animations in the upcoming weeks or so.

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  • Replying to comment by: LoserThis is Larry.
    247570_0-29779000-1742341132_un

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  • Progress

    Im now focusing on the actual suit design, its hard to give it “iconicness

    I’m surprised I managed to do this with no reference. I’ve changed my perspective on references recently though because I’ve realized that if i were to use references to draw something alot, id eventually understand it enough to not need reference

    For his power I’ve considered something unique, which is turning velocity into strength, e.g, the faster he is, the stronger he is

    He could have boosters on his legs that let him slide and jump off of any surface at high speed

    He could maybe ricochet and increase his speed by charging his jump

    I dont know, i think it sounds pretty cool, gives alot of room for unique fighting and traversal

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  • Replying to comment by: Super Stickyou used that dang app flipaclip

    You\’re free to suggest an alternative.

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  • Replying to comment by: The Fake Psychotorso is short and arms are literally stubs

    Its unfinished 💔

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  • Replying to comment by: 💀HØŁŁEY-ĴØŁŁY-FƯЯЯŸ-1997ÇƘ1500💀No no hold on now, the torso and legs are fine, it's the ar

    The arms only looked short because of the legs

    Shortened the legs and it looked pretty fine 👍

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  • Replying to comment by: bluzzyNot bad for starters; the arm, wrist, palm and thumb structu

    Yeah im still practicing. Thanks for the tips 👍

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  • Replying to comment by: Roze-XovellToday is my birthday, Yayy!

    Happy birthday!!!!!! 🥳🥳🥳🥳🥳

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  • Replying to comment by: Tastylemon16Legs look too long and the torso too short

    Thanks. I need to work on my sizes

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  • Hands

    Bunch of practice ive been doing with hands, learning how to do drawn animation too

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    • Not bad for starters; the arm, wrist, palm and thumb structure is really neat. However, I would add more joints to the longer fingers to make them more finger-like, and to avoid them looking like an undercooked spaghetti noodle. Great job!

      edit: I would also practice understanding the dimensions of the finger as to figure out where the fingernails should be placed.

      2025-03-17 16:30:38 UTC 5
    • you used that dang app flipaclip

      2025-03-18 14:01:29 UTC 0
  • Making a custom superhero

    Been practicing, did this with no reference. Legs feel off though

    Open to any criticism 👍

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