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    🪵 Revenant Log 🪵subscriberuc-winner-lvl1occifer 2024-04-11 23:44:33 UTC

    @ralph

    feature suggestion, the ability to add reverb/echo to sounds

    and to choose how much times it echoes

    it can be so useful for impacts, or noises inside a big building

    ?

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    • just like… play the sound again, but lower volume.

      2024-04-12 01:36:02 UTC 3
      • Replying to: arcionekjust like... play the sound again, but lower volume.

        That wont work, i tried. Here look at this

        https://streamable.com/yzthuv

        It just sounds too fake, not like a real echo. It has no reverb to it and it doesnt make the sound feel like it was executed in a big indoor space.

        And i dont have space to put that much sounds in an anim, theres too many useful sounds every 4 frames or so, so every frane would have to have a sound in it just to slightly get a janky echo

        good idea though, i wish it worked

        2024-04-12 02:38:04 UTC 1
        • Replying to: 🪵 Revenant Log 🪵That wont work, i tried. Here look at this https://streamab

          theres too many useful sounds every 4 frames

          Put the sound into a movieclip.

          2024-04-12 11:18:11 UTC 2
          • Replying to: arcionek> theres too many useful sounds every 4 frames Put the so

            that’s too much work, waste of time considering the echo doesnt even sound that good

            but as ralph said, its the closest thing you’ll get to an echo ig

            2024-04-12 14:32:26 UTC 0
    • honestly it’s possible, along with other relatively simple sound modifications

      its just im very limited with the built-in LibGDX sound framework
      i’ve perused around for some 3rd party pure Java libraries and may be able to come up with something in a future update

      but for now yeah you’ll have to do what arc said
      or echo it yourself in a 3rd party app and re-export the mp3
      or just do all the sound-adding after, in post-processing with a video editor app

      2024-04-12 11:43:59 UTC 2