@riyoox
Joined on July 15th, 2020, this user has been a member for 2,149 days and is the 38,181st person to register an account.
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Replying to comment by:
Ah sorry for missing description, look at my posts in the past.
Want to write a tool to import Stickfigures from sn into Unity to create playable characters.
The dude in the video is not animated, he is controlled by keybord and mouse. -
Hi @ralph, Hi community,
a beautified prototype.
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Hi community,
last week i posted my idea to import Stick Nodes creations into Unity.
Here is my first prototype of a playable stick man (obviously not from stick nodes and far away from alpha version ;))
Movements are without animation, similar to Stick Fight: The Game, if anyone knows it.Just want to hear some opinions and ideas.
Video: https://youtu.be/auOH3hZEpf0 -
Replying to comment by:
If it\’s not too time-consuming, I\’ll do it. That\’s why I asked for an approximate sample file to decide how complex it will be.
Here is a prototype in Unity: https://youtu.be/auOH3hZEpf0
The character is without animations and is only controlled by the physics engine (Apply forces), that\’s why the movements look so weird 🙂 I try to recreate something like Stick Fight: The Game.
My goal would be to write an importer that only imports the limbs and joints. Then just add the existing Unity Scripts and that\’s it!
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Replying to comment by:
Is it possible that you can send me a decoded file from a very simple stickfigure (stickfigure from Stick Nodes logo). Gladly also modified, it should contain at least limbs and joints.
Then I will try if it works and contact you again 🙂
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Replying to comment by:
I can\’t say that much without knowing the format.
I would have to recognize the individual segments (head, leg, arm, whatever) in the file and take them over one-to-one in Unity as sprite renderer. After that I would only have to connect the single parts with joints.In Unity I only need the segments and the joints, nothing more.
The controls and so on have to be done by Unity scripts.There are some limitations to this, but I\’m confident that it will work somehow.
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Hi @ralph, Hi community, is it possible to make the file format (.nodes) public, so that Stick Nodes can be used by other tools?
I\’m planning to write a tool for Unity that can import stickfigures from Stick Nodes so you can use them as playable characters. (I don\’t know yet if it\’s even possible)
Now you could already take a picture of an stickfigure, but the joints etc. have to be created in Unity afterwards.
Sorry, I\’m new and don\’t know where to post this 🙂
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Ralph:

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I could probably figure out and write up a sensible way to read a .nodes file and what each byte/group of bytes mean in order, but, tbh it changes a lot as updates come out and its just more nonsense to deal with i ain’t got time for
sorry m8
idk if you can even really do it, you’d have to reconstruct shapes via Unity, how would you even do that? (draw the segments, triangles, etc)
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Replying to:
I can’t say that much without knowing the format.
I would have to recognize the individual segments (head, leg, arm, whatever) in the file and take them over one-to-one in Unity as sprite renderer. After that I would only have to connect the single parts with joints.In Unity I only need the segments and the joints, nothing more.
The controls and so on have to be done by Unity scripts.There are some limitations to this, but I’m confident that it will work somehow.
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Replying to:
well for example, when reading the limbs all you’ll be provided will be, like:
x1,y1,angle,length,thickness,shapetype
from that, you’d have to render, for example, a trapezoid, if that’s the given shape type
while it’s likely doable in Unity it may be a bit advanced
add in colors and gradients, etc-
Replying to:
Is it possible that you can send me a decoded file from a very simple stickfigure (stickfigure from Stick Nodes logo). Gladly also modified, it should contain at least limbs and joints.
Then I will try if it works and contact you again 🙂
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Replying to:
what i’m saying tho, is, can you code this?
just saying bc like, im not gonna go and try to write out all the process for reading a .nodes files if you’re like “lol nvm”
the file is decoded, you’ll need to take it into your code and stream the bytes from the file and convert to proper data structures, whether it be 32 bit floats/ints or 8 bit bytes etc… understand the data and recreate the structure of the stickfigure with lots of math
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Replying to:
If it’s not too time-consuming, I’ll do it. That’s why I asked for an approximate sample file to decide how complex it will be.
Here is a prototype in Unity: https://youtu.be/auOH3hZEpf0
The character is without animations and is only controlled by the physics engine (Apply forces), that’s why the movements look so weird 🙂 I try to recreate something like Stick Fight: The Game.
My goal would be to write an importer that only imports the limbs and joints. Then just add the existing Unity Scripts and that’s it!
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This is beautiful
Wow dude
Yeah somethings real sus about this the effects ofc not sn so imma assume it’s edited something more than that’s sus tho
i could actually see this as one of those stupid-looking games that ends up going viral
go for it
Ah sorry for missing description, look at my posts in the past.
Want to write a tool to import Stickfigures from sn into Unity to create playable characters.
The dude in the video is not animated, he is controlled by keybord and mouse.
It looks just like Stick Fight. Go for it dude