• Profile picture of Rylo

    Rylooccifersubscriberfeatured-lvl1master-noderuc-winner-lvl3uc-voter 2024-09-26 00:45:17 UTC

    @ralph ralpf I’ve just got home to play with this new update and I don’t see any deep dive videos on all of the changelogs so i’m just gonna ask you now.

    are you able to toggle off/on Inverse Kinematics in animation mode? Because i’ve already discovered that you have to put it together manually in the creation mode but it would be really cool (and really funny) if it was able to be toggled in the animation mode so I don’t have to rig seperate movieclips of all of my big tiddy anime waifu ocs and swap between FK and IK versions in animation.

    (image unrelated it’s just my car feel free to screenshot)

    10
    • wait im sorry
      youre rigging titties with this update? instead of, i dont know, a punch?

      2024-09-26 00:46:27 UTC 7
    • it may become a toggleable thing in the future, but right now, there is no “IK on/off” switch, it’s a semi-complex rig of connectors that when they are put together a certain way, it results in inverse kinematics

      just like they can also create a 3D scene or even bezier curves

      don’t ask me how tho bc i just work here, ask arcionek

      2024-09-26 01:08:17 UTC 4