• Bored
    Would have loved to make it more detailed but I reached the limit without noticing.
    Anyways, anyone have some good examples in how to draw clothes? I still need to get the hang of it

    9
  • Replying to comment by: CektorSup. Clothing attempt n.2 (Shorts with jacket and a shirt. P

    Oh. The gif wasn\’t meant to be side ways. Eh.

    3
    View
  • Sup.
    Clothing attempt n.2
    (Shorts with jacket and a shirt. Plain an simple)
    Welp, I’m trying to get the hang of this but no idea if I’m doing it right. Anyways, I’ve also made some eyes, that are smart stretchable.
    (Got tired halfway through so rushed the animation)
    Thoughts?

    8
  • Sup.
    Welp, attempt n.1 on clothing.
    (I’m going to be trying some weird mixes see what suits best)
    No idea if it came out good as I don’t do clothes at all, specially at an angle like this.
    Anyways, anyone got some clothing style suggestions?

    10
  • Sup.
    I forgot I had this base figure out for so long.
    Dunno, feels aight.
    Thoughts?

    11
  • Sup.
    Decided to make prototype version.
    Not much to say.
    Thoughts?

    2
  • Sup.
    Work in progress, had some minor visual updates.
    I need help, I’m still at a struggle because I want to add an arm turret (see reference pic) yet it seems that I’d I add more, it will just be too much.
    Anyways, thoughts?

    8
  • Sup.
    K so, I might be dumb.
    Anyways after promptly having to re-do the old version then having to improve it a bit I decided to make a small test animation. Plus a small animation on the leg improvements.
    And as the animation says, the guns will arrive promptly after I think what suits it best (though I would like to hear some ideas on armaments)
    Thoughts?

    6
  • Sup.
    Decided to make a mecha using a tank turret as the base for the mech.
    Work in progress and I’m going to have to re-do the legs cuz of some minor failures.
    Thoughts on it?

    2
  • Nothing better than venturing out and doing things you’ve never done before.
    Anyways,
    I kinda need some advice here, I’m trying to do a quilted jacket of sorts but most attempts have been quite the failure. What could I do to improve on this?
    (I’m trying to make a jacket similar with the reference pic, yet it never comes out how I want it to be)

    5
  • Sup.
    Well. Didn’t know what to do, didn’t have any medieval building ideas prior to this, so I decided to make an oc mostly in modern day. Still not done as I’m going to need to do the jacket and yada yada.
    Thoughts?

    4
  • Replying to comment by: Ralph (Developer)it's a pretty simple idea, but we ain't got many monks if

    Surprisingly enough. There\’s not much medieval figures other than some knights and some buildings/assets

    0
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  • Sup.
    So, I’ve decided to make a monk with a cowl. The fig itself is mostly polyfil so there’s no detail at all. But anyways, thoughts?

    5
    • it’s a pretty simple idea, but we ain’t got many monks if any and it came out good

      looks good, got shading with the front/back arms which is important

      2022-01-19 02:47:31 UTC 0
      • Replying to: Ralph (Developer)it's a pretty simple idea, but we ain't got many monks if

        Surprisingly enough. There’s not much medieval figures other than some knights and some buildings/assets

        2022-01-19 11:27:33 UTC 0
  • Sup.
    Testing out the mask thingy.
    Keep the space for the eyes or just make it black?

    7
  • Avete.
    I need a lil help once more cuz I don’t know which to do, and I’ve stopped myself from already doing three more.
    Which one do y’all think is the best?

    On another unrelated note, how’s your day been?

    Pick whichever you like the most

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    3
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