• Replying to comment by: ████████ ██Not in DD, but f*ck you, i’m here anyway

    Welcome aboard.

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  • Replying to comment by: This account is no longer in use.Stick nodes WAS like a job to me..

    Where do people support you financially, then? Patreon? A sponsorship deal? Maybe you really are working with a bunch in a studio using SN? It’d be interesting to see a round table where people gather to animate on phones…

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  • Profile picture of Sifter

    Sifter changed their profile picture 7 years, 1 month ago

  • Replying to comment by: Ralph (Developer)oh crap we darkdemon-ing right now? here's an anim from my

    Tan would be a happy man when he sees that old school style.

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  • Replying to comment by: Unfunny AnimeFirst hahahahahahah (I came from discord)

    Well, that was quick.

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  • Replying to comment by: Ralph (Developer)*counting money* what?...oh, yeah okay thanks yeah, np *co

    that was wholesome

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  • Replying to comment by: not لටʂǶSo when it says “completely irreversible” does that mean eve

    how could you

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  • Just thought I’d share my impression on SN as someone who’s been using Pivot for 7~8 years. I’m just listing some of what I like about it, and some of what I dislike about it.

    For starters, I currently have the basic IOS version (2.6.1) on a 10.5 Ipad pro with Apple Pencil. Last time I ever tried it was in 2015 in a budget-tier Samsung phone on Android, and it was not the most pleasant experience to use it. UI was clunky, and moving models around had a bit of an irresponsive feel to it. Trying it on a more beefy device years later, definitely helped. So I guess the experience is dependent on the device you’re using SN with.

    Also, I can’t tell how much has changed since 2015—most likely a whole lot—but playing around with stickfigures, which is the only thing I’ve done so far, is a lot more comfy, especially with the use of a high-end stylus. My most favourite features in it is the implementation of the camera, because it just helps with focusing on one task at a time; texts, so goodbye to poorly rendered text in Stickfigure animations; and the inbetween features which really sped up the animating process. However, that feature brings me to some of the app’s shortcomings.

    The one thing that bothers me most is how the timeline in SN only displays up to 3 thumbnails. Makes it ever so slightly inconvenient to fix, say, over 10 frames or so of movement. And I can’t seem to find a shortcut to navigate the timeline like in most animation programs (bracket keys in Windows), which is really important for animation in general. So, even more inconventient to refine an animation. If there was a way to resize those thumbnails in the settings menu, that would make animating easier.

    Overall, though the UI was a little confusing to me at first, using it a 2nd and a 3rd time made it more and more easier to use in general, and adding the zoom and arrow keys is really clever for pixel-perfect movements. I honestly like SN, and I have no idea why some Pivot users look down on SN users. Kinda weird, imo.

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    • Noice

      2019-04-11 22:02:04 UTC 0
    • Pivot users often look down upon it just because Stick Nodes came after pivot and they are like “vanillia” or “phone apps sucks” type of people. And ye, UI is bit clunky at first but over time you can get used to it and use a lot of capabilities it offers.

      I am actually trying to come up with layout I could suggest that could fix the clutter on UI but hecc it’s hard-

      Also gonna @ralph so he can see this and read opinions-

      2019-04-11 22:06:05 UTC 4
    • I think of both apps as equal tbh. In the end, its dependent on the animator on what product you can make with both apps. It’s disappointing that there’s beef about this when both apps are made for the same purpose. To make stickfigure animations. No app is superior, there’s only just a difference of platforms and stick nodes is made for the fairly limited, mobile platform.

      2019-04-12 00:11:23 UTC 0
    • resizing thumbnails is actually an interesting idea

      I think I hadn’t considered it because the reason I have it as such right now is rendering those thumbnails is a laggy procedure, it’s not like they can be cached because there’s too many and they’re too dynamic, so limiting it to 3-5 (depends on device) is for the best

      but overall a good take on SN, I appreciate it

      I know it’s better on tablets, it’s just such a feature-packed app that it helps to have a bigger work area

      unfortunately there’s not much I can about that tho :/

      2019-04-12 12:53:06 UTC 1
      • Replying to: Ralph (Developer)resizing thumbnails is actually an interesting idea I think

        Ye I guess there’s 2 options on this:
        a) code UI size for big screens
        b) have adjustable slider in settings to set the UI size
        c) don’t do anything

        2019-04-12 16:44:03 UTC 0
        • Replying to: arcionekYe I guess there's 2 options on this: a) code UI size for b

          you can’t really make the UI smaller, fingers aren’t precise enough lol

          right now is about as sweet-spot as it can get I think

          2019-04-12 17:06:10 UTC 0
          • Replying to: Ralph (Developer)you can't really make the UI smaller, fingers aren't preci

            plus it’s not *just* about the UI, it’s the amount of buttons and how clearly they’re represented without too much clutter

            Pivot for example just has a mass of icons w/ no text and personally I hate UIs like that, until you become incredibly familiar with them it’s just “wtf is this squiggly line outlining an angry looking face mean?”

            2019-04-12 17:07:26 UTC 2
          • Replying to: Ralph (Developer)you can't really make the UI smaller, fingers aren't preci

            Wait are the buttons same size or proportional to the screensize? Like if I got phone and tablet… Would they be the same px width and height? :thinking:

            2019-04-12 17:08:17 UTC 1
            • Replying to: arcionekWait are the buttons same size or proportional to the screen

              everything scales proportionally with respect to screen size, well, pixel density I guess

              the buttons are physically larger on a larger device basically

              2019-04-12 17:49:55 UTC 0
              • Replying to: Ralph (Developer)everything scales proportionally with respect to screen size

                Maybe you could make it so buttons stay the same width/height size or make mode for large screen tablets where buttons get smaller? It would create more space to even fit like 3 more frames in frame bar lol

                2019-04-12 18:01:44 UTC 1
                • Replying to: arcionekMaybe you could make it so buttons stay the same width/heigh

                  well the issue isn’t with large screens thought

                  it’s small screens where the UI can get a tad smol

                  2019-04-12 18:25:37 UTC 0
                  • Replying to: Ralph (Developer)well the issue isn't with large screens thought it's smal

                    that’s y I suggest an option to toggle between these- a normal and a tiny version for big screen boios

                    2019-04-12 18:38:54 UTC 0
  • Hello

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