@sifter
Joined on April 21st, 2018, this user has been a member for 2,965 days and is the 7,522nd person to register an account.
Has 1 submission, the first one uploaded on November 29th, 2014 and the most recent on November 29th, 2014.
Of those, 0 have been featured and 1 has won Users' Choice.
On average, each submission earns 42,726 downloads.
In total, they have been download 42,726 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 1 stickfigure.
Has made 2 comments on non-activity pages of the site. Alternatively, this user has made 62 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
Show More-
Replying to comment by:
Welcome aboard.
-
Replying to comment by:
Where do people support you financially, then? Patreon? A sponsorship deal? Maybe you really are working with a bunch in a studio using SN? It’d be interesting to see a round table where people gather to animate on phones…
-
-
Replying to comment by:
Tan would be a happy man when he sees that old school style.
-
Replying to comment by:
Well, that was quick.
-
-
Replying to comment by:
that was wholesome
-
Replying to comment by:
how could you
-
Just thought I’d share my impression on SN as someone who’s been using Pivot for 7~8 years. I’m just listing some of what I like about it, and some of what I dislike about it.
For starters, I currently have the basic IOS version (2.6.1) on a 10.5 Ipad pro with Apple Pencil. Last time I ever tried it was in 2015 in a budget-tier Samsung phone on Android, and it was not the most pleasant experience to use it. UI was clunky, and moving models around had a bit of an irresponsive feel to it. Trying it on a more beefy device years later, definitely helped. So I guess the experience is dependent on the device you’re using SN with.
Also, I can’t tell how much has changed since 2015—most likely a whole lot—but playing around with stickfigures, which is the only thing I’ve done so far, is a lot more comfy, especially with the use of a high-end stylus. My most favourite features in it is the implementation of the camera, because it just helps with focusing on one task at a time; texts, so goodbye to poorly rendered text in Stickfigure animations; and the inbetween features which really sped up the animating process. However, that feature brings me to some of the app’s shortcomings.
The one thing that bothers me most is how the timeline in SN only displays up to 3 thumbnails. Makes it ever so slightly inconvenient to fix, say, over 10 frames or so of movement. And I can’t seem to find a shortcut to navigate the timeline like in most animation programs (bracket keys in Windows), which is really important for animation in general. So, even more inconventient to refine an animation. If there was a way to resize those thumbnails in the settings menu, that would make animating easier.
Overall, though the UI was a little confusing to me at first, using it a 2nd and a 3rd time made it more and more easier to use in general, and adding the zoom and arrow keys is really clever for pixel-perfect movements. I honestly like SN, and I have no idea why some Pivot users look down on SN users. Kinda weird, imo.
-
Noice
-
Pivot users often look down upon it just because Stick Nodes came after pivot and they are like “vanillia” or “phone apps sucks” type of people. And ye, UI is bit clunky at first but over time you can get used to it and use a lot of capabilities it offers.
I am actually trying to come up with layout I could suggest that could fix the clutter on UI but hecc it’s hard-
Also gonna @ralph so he can see this and read opinions-
-
I think of both apps as equal tbh. In the end, its dependent on the animator on what product you can make with both apps. It’s disappointing that there’s beef about this when both apps are made for the same purpose. To make stickfigure animations. No app is superior, there’s only just a difference of platforms and stick nodes is made for the fairly limited, mobile platform.
-
resizing thumbnails is actually an interesting idea
I think I hadn’t considered it because the reason I have it as such right now is rendering those thumbnails is a laggy procedure, it’s not like they can be cached because there’s too many and they’re too dynamic, so limiting it to 3-5 (depends on device) is for the best
but overall a good take on SN, I appreciate it
I know it’s better on tablets, it’s just such a feature-packed app that it helps to have a bigger work area
unfortunately there’s not much I can about that tho :/
-
Replying to:
Ye I guess there’s 2 options on this:
a) code UI size for big screens
b) have adjustable slider in settings to set the UI size
c) don’t do anything-
Replying to:
you can’t really make the UI smaller, fingers aren’t precise enough lol
right now is about as sweet-spot as it can get I think
-
Replying to:
plus it’s not *just* about the UI, it’s the amount of buttons and how clearly they’re represented without too much clutter
Pivot for example just has a mass of icons w/ no text and personally I hate UIs like that, until you become incredibly familiar with them it’s just “wtf is this squiggly line outlining an angry looking face mean?”
-
Replying to:
Wait are the buttons same size or proportional to the screensize? Like if I got phone and tablet… Would they be the same px width and height? :thinking:
-
Replying to:
everything scales proportionally with respect to screen size, well, pixel density I guess
the buttons are physically larger on a larger device basically
-
Replying to:
Maybe you could make it so buttons stay the same width/height size or make mode for large screen tablets where buttons get smaller? It would create more space to even fit like 3 more frames in frame bar lol
-
Replying to:
well the issue isn’t with large screens thought
it’s small screens where the UI can get a tad smol
-
Replying to:
that’s y I suggest an option to toggle between these- a normal and a tiny version for big screen boios
-
-
-
-
-
-
-
-
-
Hello




