Replying to:not لටʂǶYes. Add some pointless conversation before kicking his ass.
You are a moron, period.
A fight without context sets no scene, it’s action for the sake of action with no reason. Action done right has context and a reason to it all happening. Throwing two characters at eachother with no way for the viewer to root for either is quite frankly, s**t storywriting.
Replying to:not لටʂǶYou are annoying, period.
The problem is, nobody’s telling
The thing is Epitaph looks at animation professionally and if you don’t that’s fine, not everyone wants to treat animation like a job, but Epi is extremely passionate about professional animation
The thing is animations like these? They aren’t gonna get you anywhere, I know that statement’s blunt but it’s true. Maybe they’ll get you a spot on YouTube but you won’t be as popular as fully fledged animators. Even Alan Becker is capable of putting together a story albeit a simple one, and he CAN do more than just stickfigs, but the look’s already confirmed and the chosen one is characterized as just a silly doodle.
Professionally, Animation is a huge blanket term. A lot of people say animation is just about animation but that’s an uninformed unprofessional statement.
Think of it like this: A lot of people think that all there is the FPS games is aim, and whilst aim is very important there’s a lot more to it than that
To be competitive at most FPS games you have to have good aim, good game sense, good map knowledge, good teamwork in most cases etc etc. Now replace aim with animation. Yes animation is extremely important, but there’s more to it. There’s good character design animation wise, good composition, good sound design, and in most cases, good humor or story.
The thing is animation is extremely effective at telling a story, as it isn’t as heavily bound to reality as live-action shows, and with animation being as powerful of a story-telling tool, why do we only see fighting animations?
Sure fighting animations are fun at first, but they’re all flash no substance most of the time. Sooner or later your eyes will adjust and realize that there’s nothing there but a short lived grenade.
If shows were all fighting scenes with two blank figures all the time, no one would give a sh!t. It’d be brainless entertainment that could be soo much more!
And the internet consensus in a lot of the cartoon community is that “Good animation doesn’t mean sh!t if everything else is bad”. The best example I can think of is SAO and most anime made by A-1 pictures. The writing is terrible and even highly offensive at times (A scene in the fairy dance arc is f#%king vile, and I have no idea how it got greenlit for commercial release) despite the rather crisp animation.
You’re probably gonna say something like “Sorry dude too long to read” so I’ll put my main points in short:
Epitaph takes animation more seriously than most, and is more ‘passionate’ in his replies.
There’s a lot more to animation than just the animation, despite what some may tell you. I could make the smoothest bouncing ball animation and no one would give a sh!t.
If you’re planning to become professional, stickmen fighting eachother for no reason isn’t gonna get you far.
And before you say it; No we can’t just let them figure it out on their own. When was the last time you taught yourself something and how long did it take compared to being taught by someone with experience? The fact that it’s taken this long for the idea to even be mentioned is telling of how you can’t trust people to learn it on their own.
User Banned
You need better figs.
Like, get some gool guy from the website, the tree guy who got uploaded recently would be fun to animate with.
I do have some good stickfigures but you’ll struggle alot on animating combos because you cannot stretch them
soon.jpg
User Banned
There’s an update coming soon that’ll let you do that.
In the meantime, try practicing more standard things like making conversations interesting
Okay
Yes. Add some pointless conversation before kicking his ass. That would be way more exciting…
User Banned
You are a moron, period.
A fight without context sets no scene, it’s action for the sake of action with no reason. Action done right has context and a reason to it all happening. Throwing two characters at eachother with no way for the viewer to root for either is quite frankly, s**t storywriting.
In summary “If the characters don’t care, why should I?”
You are annoying, period.
The problem is, nobody’s telling a story, just making a cool animation so the audience can say, “damn he’s good” and live happily ever after
The thing is Epitaph looks at animation professionally and if you don’t that’s fine, not everyone wants to treat animation like a job, but Epi is extremely passionate about professional animation
The thing is animations like these? They aren’t gonna get you anywhere, I know that statement’s blunt but it’s true. Maybe they’ll get you a spot on YouTube but you won’t be as popular as fully fledged animators. Even Alan Becker is capable of putting together a story albeit a simple one, and he CAN do more than just stickfigs, but the look’s already confirmed and the chosen one is characterized as just a silly doodle.
Professionally, Animation is a huge blanket term. A lot of people say animation is just about animation but that’s an uninformed unprofessional statement.
Think of it like this: A lot of people think that all there is the FPS games is aim, and whilst aim is very important there’s a lot more to it than that
To be competitive at most FPS games you have to have good aim, good game sense, good map knowledge, good teamwork in most cases etc etc. Now replace aim with animation. Yes animation is extremely important, but there’s more to it. There’s good character design animation wise, good composition, good sound design, and in most cases, good humor or story.
The thing is animation is extremely effective at telling a story, as it isn’t as heavily bound to reality as live-action shows, and with animation being as powerful of a story-telling tool, why do we only see fighting animations?
Sure fighting animations are fun at first, but they’re all flash no substance most of the time. Sooner or later your eyes will adjust and realize that there’s nothing there but a short lived grenade.
If shows were all fighting scenes with two blank figures all the time, no one would give a sh!t. It’d be brainless entertainment that could be soo much more!
And the internet consensus in a lot of the cartoon community is that “Good animation doesn’t mean sh!t if everything else is bad”. The best example I can think of is SAO and most anime made by A-1 pictures. The writing is terrible and even highly offensive at times (A scene in the fairy dance arc is f#%king vile, and I have no idea how it got greenlit for commercial release) despite the rather crisp animation.
You’re probably gonna say something like “Sorry dude too long to read” so I’ll put my main points in short:
Epitaph takes animation more seriously than most, and is more ‘passionate’ in his replies.
There’s a lot more to animation than just the animation, despite what some may tell you. I could make the smoothest bouncing ball animation and no one would give a sh!t.
If you’re planning to become professional, stickmen fighting eachother for no reason isn’t gonna get you far.
And before you say it; No we can’t just let them figure it out on their own. When was the last time you taught yourself something and how long did it take compared to being taught by someone with experience? The fact that it’s taken this long for the idea to even be mentioned is telling of how you can’t trust people to learn it on their own.
Oh and Epi means we’ll I promise
That’s long as F… But you know that I’m still practicing right?…
Yee. Sorry if you interpreted this as an attack on you, as that wasn’t the intention
… Yea,I’m a complete idiot
Yeah but I’m pretty sure he isn’t trying to become a professional off of this animation bud
It’s a humble beginning I guess
User Banned
I agree wholesomely Doot man
Cool then!
I LIKE THIS
I NEED MOAR