@somerandomcrab
Joined on September 18th, 2018, this user has been a member for 2,832 days and is the 11,221st person to register an account.
Has 176 submissions, the first one uploaded on September 26th, 2018 and the most recent on October 20th, 2022.
Of those, 4 have been featured and 35 have won Users' Choice.
On average, each submission earns 2,774 downloads.
In total, they have been download 493,827 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 490 stickfigures.
On average, when this user rates stickfigures, they are 37% positive.
Has made 415 comments on non-activity pages of the site. Alternatively, this user has made 3,824 comments on actual activity pages of the site.
They have visited the site consecutively for 6 days, their best streak being 63 days. On average, they post 0 updates and 0 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 4 consecutive votes.
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@ralph friend wants inverse kinematics, it can just be a modified version of the lock node feature
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Lmao
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@ralph one of my friends wants curved triangles
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Must have a weak ass phone then
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@ralph can we get a feature where we can add sprites directly onto figs in the creation mode
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Memory usage goes on alarming rate
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Must have a weak ass phone then
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Or at least have the ability to add them in, even if they aren’t in the final product
Would be cool to import reference images, or if you are making a pack, a sprite of another figure you have in the pack so you could keep the size relative to the other figures
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I mean you could technically rig sprites without the figure creation (by making one 0 thickness segment and attaching sprites to it) but other than that it would be great having a method of sprite rigging
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likely not since sprites are done and that stuff would need to be worked on from ground up.
plus people would put 1080p images onto a stickfigure and have the import last like 5-10 seconds to just save the darn thing.
Then there’s the automatic stickfigure backups also chuggingtl;dr use movieclips to save rigs
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Rip adding camouflage to my figs
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you can literally join sprites to sticks tho…
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you can, movieclips
stickfigure creation is just that, stickfigure creation
to add objects to stickfigures (and filters), put it into a movieclip and apply your sprites/joined objects/filters
???
profit
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you can???
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1. How did you find this 2 year old post lmao
2. Yes.-
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Because I checked lmao
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No.
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Sure but that is an inconveniently slow method and I would rather have the ability to just do it in the app
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Idk man I\’m not really asking to integrate sprites directly into the fig I\’m just asking to be able to shape them so they can actually fit onto the fig, mainly so I can make camouflages for guns and shit
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Sprites can be joined so I\’m pretty sure we won\’t have that issue if it\’s done right???
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@ralph the ability to mask sprites onto stickfigures as if they were textures
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Sprites can be joined so I’m pretty sure we won’t have that issue if it’s done right???
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¯\_(ツ)_/¯
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Idk man I’m not really asking to integrate sprites directly into the fig I’m just asking to be able to shape them so they can actually fit onto the fig, mainly so I can make camouflages for guns and shit
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I actually already asked him for something similar to what you but moreso what mellow linked
https://sticknodes.com/activity/p/1476081/While he didn’t really mention sprites at all , you could still just do this by exporting an image of what gun you wanna camo , just cut out the parts you want to be camouflaged and mask that over with whatever camouflage print image you have lying around
Ibis is pretty good for this
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Sure but that is an inconveniently slow method and I would rather have the ability to just do it in the app
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Definitely would be far better to have this be in-app but judging by how long rolf took , you’ll get the feature within a year maybe , best case scenario
I’d go for this if he shoots the idea down tho , good luck m8
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the problem is you’re somewhat asking for masking
and the problem is that you’re asking for masking
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Cmon cut Ralph some slack, dudes been through a lot
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No.
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No
His source of income comes from us, therefore we have earned the right to be as relentlessly demanding to him as we want
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Ok you do have a point, we do help him identify problems, and ppl do suggest fixes to said problems, but still, he’s a human to.
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but still, he’s a human to.
You lost me
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That is a main battle tank, not a heavy tank, there is a difference
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@Ralph
What the fuck?
children