@somerandomcrab
Joined on September 18th, 2018, this user has been a member for 2,844 days and is the 11,221st person to register an account.
Has 176 submissions, the first one uploaded on September 26th, 2018 and the most recent on October 20th, 2022.
Of those, 4 have been featured and 35 have won Users' Choice.
On average, each submission earns 2,778 downloads.
In total, they have been download 494,661 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 490 stickfigures.
On average, when this user rates stickfigures, they are 37% positive.
Has made 415 comments on non-activity pages of the site. Alternatively, this user has made 3,824 comments on actual activity pages of the site.
They have visited the site consecutively for 2 days, their best streak being 63 days. On average, they post 0 updates and 0 comments per week.
This member is a Users' Choice voter!
Their current voting streak is 0 and their longest streak is 4 consecutive votes.
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Replying to comment by:
so what do you think, should I continue animating like this?
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24 FPS Non-Tween Test
Frames: 795 -
@ralph I\’m tired of using perspective having to resize everything when a helicopter comes into the scene, just max out the camera size to 10.00 in a future update
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It’s maxed to 10- you mean you want him to go beyond that-
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yes
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Rip moving camera tho-
I need more canvas space lmao.
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I don’t really want to make the canvas bigger, at least right now
I don’t want it to get so large people gonna be getting lost in it (think of using SN on a “tiny” phone and this giant ocean of a canvas you can lose track of figures on it)
and I’d need to do that to up the camera size
just gotta anticipate things like that, make sure everything starts “small”, you can always zoom in
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then when will you have a update of a bigger canvas size?
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Just throwing out my ideas how it can be resolved, you don’t need to do any of them but throwing out possible sollutions.
a) Canvas gets bigger depending on the biggest (in animation) camera size? Like the canvas gets about 10% bigger for every +1.00 of the biggest camera size. It would cap at 20.00 or smth.
b) When in panning mode, you can increase/decrease the size of every stick at once. With an option to also include the camera in the scaling, as well as another checkmark to also have locked sticks affected as well.b method also potentially could allow the possibility of having all sticks rotated with the knob from the canvas center but eh… That’s a bit of work and don’t wanna throw in too much of work- Unless it would just take 10 seconds to do, then maybe ;>->
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and how would you get into panning mode
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That button between single stick and camera button. You know…
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show me a picture>.>
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Those 3 buttons under undo and redo. Middle one is panning.
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and how do you resize, you can click on stickfigures when in that mode>_>
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The suggestions were to Ralph on how to resolve canvas issue- it’s not made- it’s a suggestion-
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oh..
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I kinda like that b option but once again I gotta figure out the UI
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Just add canvas size options.
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it has 1,550mm of armor and if you\’re using a guided missile the T-90S has a Missile Disrupter guaranteeing the guided missile will miss
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I\’m not into revealing my voice…
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oh….
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Aha ha, and I thought the Minigun was fast!
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there\’s a T-90S there ready to wreck your arse
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the reason is 1st of all, Node Limit, and 2nd of all, I\’m not really good at creating City Escapes
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helicopters are always OP
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*throws at rock at the tail rotor*
*helicopter goes down*
What now?-
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there’s a T-90S there ready to wreck your arse
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yeah try that sht in battlefi- aaand you’re dead
*spawn*
okay now tr-and you’re dead again
*spaw-and dead…
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*gets rocket launcher*
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it has 1,550mm of armor and if you’re using a guided missile the T-90S has a Missile Disrupter guaranteeing the guided missile will miss
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City escape doesn’t look so good….
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the reason is 1st of all, Node Limit, and 2nd of all, I’m not really good at creating City Escapes
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Was sonic adventure 2 reference. The pictures good
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oh….
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Is this Sonic Adventure 2 Nonsense?
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ok looking good
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dat gear-lookin wheel 11/10
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👌 but like you already made one before I thought
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@ralph this guy uploaded one of my stickfigures from a pack without any credit http://sticknodes.com/sticks/ful-set-soldier-nodes/
(repost because Ralph didn’t give a damn on the first one) -
@ralph this guy uploaded one of my stickfigures from a pack without any credit http://sticknodes.com/sticks/ful-set-soldier-nodes/
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so what do you think, should I continue animating like this?
It seems good but what do you look like with tween?
AHA HA, I abused the 50% Tween button, for some reason that button still works even without tween
O…k…
wat
OofoOofoOofoO
Tanks Don’t miss lmao
it’s 2D, and I don’t bother making a back view and stuff
*cries due to his inferiority and the new fact he is becoming obsolete, but smiles, cheering on a truly skilled creator in his excerpts
one day you’ll be better, one day my friend, one day…
*one day later
mk
“ARE YOU PICKING ON MY SON”
lol
User Banned
Non-tween looks nice when firing