• Replying to comment by: Explosive BulletI only do that with figures. I stay away from doing too much

    Fair point.
    I mostly have time for certain things, a schedule, if you must

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  • A lil jghavaz loop here

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    • so wait he can turn into a pool of acid? or is it something else?

      either way, good animation and unique too! 😀

      2018-07-08 16:23:54 UTC 0
      • Replying to: Fervorso wait he can turn into a pool of acid? or is it something

        Its kind of a gel-thing that he can turn into, he can still move and has consciousness

        2018-07-09 01:13:10 UTC 1
  • Replying to comment by: Ralph (Developer)*deletes 2.3.7* well, back to the drawing board

    Smexy voice

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  • Replying to comment by: SquiSN It's my partner in crime.

    Only squid should get the head

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  • Replying to comment by: CosmyMade some weapons from Splatoon 2
    1367_0-37691

    Splatoon > CoD
    (Its a jok don kill me)

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  • Replying to comment by: SquiSNNew youtube profile picture. Snazzy.
    160_0-857

    The squid looks jealous of the hat

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  • Replying to comment by: Explosive BulletI've done this before without the parrelax thing. Not too h

    Whats parallax

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  • Replying to comment by: DewWasThisPickaxe physics.
    3727_0-57753700-1531031231_pi

    Pickaxes are supposed to be heavy.
    Its either the stick is as strong as the hulk or the pick is inflatable.

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  • Replying to comment by: Explosive BulletI ignore clothes physics since the would take so much time.

    I like to take time to make my animations to make look realistick

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  • Replying to comment by: CommanderSquirrle@speruu please for the love of goodness sakes could you just

    H0LY SH1T I FORGOT
    LEMME SEND IT AGAIM

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  • Replying to comment by: Explosive BulletA small detail but it gives the animation more of a realisti

    Yeah, I also try to add clothes physics in my animations

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  • Replying to comment by: GamersGuildUnitedTried practicing again PS:can someone give me some advice a

    Theres like, no impact at all

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  • Flip flop physics
    (Slowed down to understand)

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    • A small detail but it gives the animation more of a realistic feel.

      2018-07-08 04:08:53 UTC 0
      • Replying to: Explosive BulletA small detail but it gives the animation more of a realisti

        Yeah, I also try to add clothes physics in my animations

        2018-07-08 04:11:13 UTC 0
        • Replying to: EsperuYeah, I also try to add clothes physics in my animations

          I ignore clothes physics since the would take so much time. Unless that clothing is something that normally just flies around in movement.

          2018-07-08 06:38:15 UTC 0
          • Replying to: Explosive BulletI ignore clothes physics since the would take so much time.

            I like to take time to make my animations to make look realistick

            2018-07-08 11:17:40 UTC 0
            • Replying to: EsperuI like to take time to make my animations to make look reali

              I only do that with figures. I stay away from doing too much of that stuff with animations. Just makes simple movement harder and more time consuming.

              2018-07-08 15:32:00 UTC 0
              • Replying to: Explosive BulletI only do that with figures. I stay away from doing too much

                Fair point.
                I mostly have time for certain things, a schedule, if you must

                2018-07-08 15:46:05 UTC 0
                • Replying to: EsperuFair point. I mostly have time for certain things, a schedul

                  I got lot’s of free time. That style of animation is very unique though. It’s best you stick with it.

                  2018-07-08 16:05:32 UTC 0
                  • Replying to: Explosive BulletI got lot's of free time. That style of animation is very u

                    Thanks, I will.

                    2018-07-09 01:18:33 UTC 0
  • Replying to comment by: Duffstuffthere are 3 types (or more if your a different kind share id

    I make logical random animations.. I think

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