• I am here to proudly present my Paintball Masks that I created.

    8
  • Found a perfect size for my body of my OC which is 2 scale. Here is what it looks like, it will be less bulky.

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  • Replying to comment by: Mr.Oof (Currently trying To Burn Ice)Is it ok if u realease your pfp character?

    Why does this need to be ok, I\’ll probably update it when my character is complete.

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  • Oh thanks

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  • Replying to comment by: UnknownGod i wish i had and understood Flash and all, otherwise i’d

    I agree with you on the limitations of just 384 nodes. This drawback limits creativeness for a unique style

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  • Replying to comment by: Mr.Oof (Currently trying To Burn Ice)Is it ok if u realease your pfp character?

    What is a PFP?

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  • *Update*

    My new OC that I will be working on for the next few days. With this being an OC I will not publish it out to the public (You guys), the yellow visor will be included in the Paintball Mask pack.

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    • Is it ok if u realease your pfp character?

      2019-05-27 01:51:24 UTC 0
      • Replying to: Mr.Oof (Currently trying To Burn Ice)Is it ok if u realease your pfp character?

        What is a PFP?

        2019-05-27 17:17:53 UTC 0
      • Replying to: Mr.Oof (Currently trying To Burn Ice)Is it ok if u realease your pfp character?

        Why does this need to be ok, I’ll probably update it when my character is complete.

        2019-05-27 18:00:52 UTC 0
    • Oh thanks

      2019-05-27 18:00:19 UTC 0
  • Replying to comment by: ShrimpSeraño? No that's sounds like spainish...

    Um ok

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  • Replying to comment by: InkyDokiDo you ever had a hard time animating that? Cause i finally

    That picture was never animated, all I simply did was just put them in places. I necessarily don\’t have a tip for you, come watch my videos and look at my style (walking animation is pretty dull)

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  • Replying to comment by: ShrimpGoola ?

    Sounds dumb

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  • More will come (btw the third one is the back, forgot to put the head behind the body).

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    • Do you ever had a hard time animating that? Cause i finally watched some and theyre all jumpy and smooth meaning you cant put delay frames that much.

      2019-05-26 23:44:00 UTC 0
      • Replying to: InkyDokiDo you ever had a hard time animating that? Cause i finally

        That picture was never animated, all I simply did was just put them in places. I necessarily don’t have a tip for you, come watch my videos and look at my style (walking animation is pretty dull)

        2019-05-27 00:00:45 UTC 0
        • Replying to: SwatElite798That picture was never animated, all I simply did was just p

          Actually, Thats pretty good.

          2019-05-27 00:34:23 UTC 0
  • Replying to comment by: ShrimpCool,ugh i should make a catch pharse

    Like what

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  • Replying to comment by: Ralph (Developer)no.jpg if you're truly hitting a limit while still being c

    I\’ll try and do my best.

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  • It is with unfortunate news that I am not able to create a revamp engineer mask simply because of node limitations (Ralph, please raise it to 450 or something). That being said will make something else to make up for this.

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    • no.jpg

      if you’re truly hitting a limit while still being conservative and clever with node usage, then you have to break it into multiple stickfigures and join them together

      sorry yo

      2019-05-25 22:20:49 UTC 3
      • Replying to: Ralph (Developer)no.jpg if you're truly hitting a limit while still being c

        I’ll try and do my best.

        2019-05-26 02:34:06 UTC 0
  • Replying to comment by: Rodent animatorI dont think so but I can put pieces from it.

    That\’ll do

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