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    Tastylemon16occifermoderatorsubscriberfeatured-lvl3master-noderuc-votercrusaderuc-winner-lvl4 2021-04-02 23:49:01 UTC

    Working on improving my creation skills for stickfigures, things like node count, shape usage etc will all need to be accounted for and near perfected.

    I’m working on logos first, here’s the first one, a simple Nike logo, It isn’t completely smooth I understand, I wasn’t paying attention and didn’t realise that I should’ve bothered.

    The node count would probably reach 40 – 50 nodes once smoothness has been added to the curves.

    9
    • Please by all means let me know what I could work on.

      2021-04-02 23:49:30 UTC 0
    • this will be obsolete once curved nodes come out, which will never happen so by all means, keep practicing

      2021-04-03 00:01:23 UTC 2
      • Replying to: MABthis will be obsolete once curved nodes come out, which will

        I look forward to their release, they’ll definitely be a useful stepping stone in stickfigure creation.

        Saying that though they’d probably be broken once the update is out, after a few bug fixes it should work just fine.

        2021-04-03 00:25:17 UTC 3
    • This could easily be lowered to 4-5 nodes with ellipses

      2021-04-03 01:38:05 UTC 0
      • Replying to: JackFlyThis could easily be lowered to 4-5 nodes with ellipses

        I’m listening

        2021-04-03 01:39:59 UTC 0
        • Replying to: Tastylemon16I’m listening

          Just do it.

          2021-04-03 01:53:12 UTC 2
        • Replying to: Tastylemon16I’m listening

          Jk lol

          Honestly though not sure how to explain this, just use an ellipse for the curve ig??

          Whatever heres an image of how I did it lol

          2021-04-03 02:17:01 UTC 1
          • Replying to: guyJk lol Honestly though not sure how to explain this, just u

            I see now, in which case of course I realised I could do that but it looks off, I want the work to look accurate and still conserve as many nodes as possible.

            From a distance this is a good technique but up-close it looks messy and isn’t accurate.

            Still worth looking into, so I will.

            2021-04-03 12:00:56 UTC 1