• Profile picture of Tastylemon16

    Tastylemon16occifermoderatorsubscriberfeatured-lvl3master-noderuc-votercrusaderuc-winner-lvl4 2022-02-05 22:40:41 UTC

    @ralph update ideas:

    Idea 1: Sketching

    Pretty self-explanatory although this idea is more focused around using it for designing and planning rather than actually being used as a form of animating by drawing itself.

    Let’s say I want to make abs onto a Stickfigure but can’t get the shape right, if we were to have the option to draw we could probably just quickly draw some on using our knowledge from drawing and then try and create the shape of abs from there.

    Idea 2: Grid Alignment

    Like that idea you had for easier pixel Stickfigure creation although with a wider scope although I’m sure you would’ve done this anyway had you focused on it for 3.3.0.

    13
    • heres some more

      Idea 1: Layering Out Of Creation Mode
      There should be an option called “Push segment and children [back/forth]” so that we can layer the fig however we want without having to make a bunch of figs like “stick forearm” “stick foot” “stick hand” etc.
      maybe even in creation mode as well

      Idea 2: Guides
      So the guide line option we have is limited to 1 horizontal. what if we had the option to add multiple of each line when need as well as diagonal line and custom angles?

      Idea 3: Blur Angles
      So you know how theres a toggle thing for rotating figs? What if we had that for blur? Often times, when we have a figure and they are dashing we use one blur angle but if they are moving diagonally we can do anything so an option like this would be nice

      Idea 4: Custom Fonts
      An option where we can get fonts from the internet and import it into stick nodes

      Idea 5: Accounts
      That accounts idea I had before. It would be useful when switching devices. I understand we can always backup the files in the cloud or something but some people have hundreds, maybe even thousands of figs and it would be hard to pick out the important ones

      Idea 6: Customization
      For the sidebar where we get all the options to resize, layer, and segment colors etc. what if we had the option to move around and customize where each section goes?

      Idea 7: Reverse Movieclips
      An idea IG had a while back, pretty self explanatory

      Idea 8: Polyfill
      I just dont understand how polyfills add an extra node for each fill you touch, can you please remove it?

      Thats all

      2022-02-05 23:56:30 UTC 3
    • and also @kingstaralt
      some quick responses:

      Idea 1: Sketching
      no bc that’s a whooole can of worms to open

      Idea 2: Grid Alignment
      what do you mean just like, gridlines/snapping type of stuff?

      Idea 1: Layering Out Of Creation Mode
      will likely be something to add in the hypothetical SN PC, since draw order of nodes has since been heavily made permanent in SN as it is used for the identifier/number of nodes per stickfigure in code

      Idea 2: Guides
      you’re crazy
      (nah this is doable and should be a thing)
      (honestly i didnt really think ppl cared about the guides when i added them)

      Idea 3: Blur Angles
      yes ppl mad @ me about this

      Idea 4: Custom Fonts
      probs not gonna happen due to how it’s done in SN
      fonts are heavily pre-processed to work properly with being scaleable in SN but still be bitmap/image files
      aka can’t just drag and drop font files in

      Idea 5: Accounts
      cloud storage has forever been on my “gonna do that next” list
      its just such a massive asspain

      Idea 6: Customization
      def more of a PC thing like the other idea

      Idea 7: Reverse Movieclips
      good idea
      i’ve thought of it too
      similarly, let them have different FPS

      Idea 8: Polyfill
      its bc it’s still math/geometry to be processed
      the node limits are there so ppl don’t get insane with making figures too difficult to render, thus lagging and having a bad time
      just because it’s a “simple” fill doesn’t mean each vertex isn’t a bunch of calculations for rendering
      polyfills are actually some of the most annoying things to render (in terms of the CPU code)

      – – – – –

      all good ideas tho, thanks!
      some are outright no for various reasons, others are pending, and others yet are for a “revamped” SN aka the PC version

      2022-02-07 22:22:08 UTC 3
      • Replying to: Ralph (Developer)and also @kingstaralt some quick responses: Idea 1: Sketchi

        wrong @ lol

        2022-02-07 23:07:24 UTC 0
        • Replying to: Kingston 💚wrong @ lol

          You should’ve put it as ‘Kingstaralt’ because whenever I read that now I just think ‘KingStar Salt’ lol

          2022-02-07 23:10:50 UTC 1
          • Replying to: Tastylemon16You should’ve put it as ‘Kingstaralt’ because whenever I rea

            lol, 6 months too late

            2022-02-07 23:11:41 UTC 0