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    Tastylemon16occifermoderatorsubscriberfeatured-lvl3master-noderuc-votercrusaderuc-winner-lvl4 2023-12-14 00:54:45 UTC

    Every so often I animate for some reason, I don’t say that trying to be cool or witty, there is usually a reason but I get carried away and I actually enjoy animating? Wasn’t expecting to say that but here we are.

    There is a lot that can be done with this but this is what i’ve got for today, opinions?

    19
    • Walk to run could be smoother, jump could feel more fluid like one consistent move rather than, walk, run, jump.

      That’s all I had in mind for when I looked back on it.

      2023-12-14 00:55:39 UTC 11
    • def needs more build-up of energy/aniticipation when the jump starts

      stop him moving forward, stop him there
      get him into a cocked position (lmfao) quickly, maybe show his weight shit, arms sway backward very blatantly, hold, then spring forward and throws himself forward with some smear action, forcefully – show the jump, emphasize it

      i think that’s what some animators take time to realize, if you really analyze cartoons, its not just all realistic movements – most, if not every single movement, takes creative liberty and emphasizes motions and poses to really show a popping and creative animation

      2023-12-14 01:07:43 UTC 10