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QOTD
How do you go about making stickfigures? Do you put it in an entire project? Have multiple iterations of small edits saved to the project or your library?
𝟣𝟨 | 𝟣𝟢 | 𝟤𝟦
QOTD
How do you go about making stickfigures? Do you put it in an entire project? Have multiple iterations of small edits saved to the project or your library?
𝟣𝟨 | 𝟣𝟢 | 𝟤𝟦
Basically how cluttered is it when you make a Stickfigure? What’s the setup looking like?
I’m thinking about setting this properly etc Site Log / DWD style, should I?
I need to get back on some stuff anyway for the Site Log and DWD, we haven’t even got a rota for this week ( to my knowledge ) ( for DWD )
well, for my spiderman stickfigures
they all just have lik a bunch of random names
they arent named properly since theyre just part of a movieclip so i havent taken the time to name them anything
they justh ave the name like
its a bunch of spidermans and peters and underscores and stuff somtehing like
spiderman_spiderman_spiderman_peter_spiderman_spiderman_head_1
and then i dont know what characters head that is
so i probably should take the time to do that.. but yeah theyre mostly in a movieclip so i have no need to import the parts
Same, don’t get me started on my projects, I will literally have the entire thing full of all sorts of Stickfigure part iterations, sprites, reference material, drawings etc, I would clear it up but I don’t want to lose anything valuable.
I have like 50+ Stickfigure iterations of different parts lol
dude i feel the same way
my spiderman project is just like this entire project and ith as all of like the parts history for vulture
i lost the stuff for electro and scorpion i think, but im thinking that im gonna clear it all once i finish the rest of the sinister six cause like
its an endless endless scroll
theres like at most 5 different iterations of a part, but usually theres just 2-3 iterations
its crazy
i usually just have a single WIP file i work on until im done. rarely do i pull something out for copying and pasting later, or just in case i want to experiment. my library however gets majorly cluttered, just from me finding small changes i want to make after the fact, i can go up to “X name” (4) at times 😭
Usually I open a new project and create it, so I can check my progress later on.
My stickfigure naming convention is really lazy.
For example:
FPIUBody
FPIUBodyi
FPIUBodyii etc etc
basically I just add more ii’s to show how recent I made changes lol.
For my weapon packs (which is 90% of what I have worked on for a year or two) I spend a couple of hours researching the weapons and finding reference art – usually, I try to be historically accurate while also making it look cool. Then I import all of the necessary references into sprites and assemble the figures, usually takes a few weeks because I have more to do outside of SN, if I dedicate myself to it my figures really are not high quality and do not take too long. When they’re all done I create an appealing thumbnail and write up a good chunk of text to explain everything and provide insight for the submission before, well, submitting it.
For figures that are not weapon packs, I usually do some research and get references, create the figure, boom. But I don’t make too many non-weapon packs as of recently.
What I do is (when I make a car) I find an image of the car either on Google or if it is in no limit, I get that car in no limit and snap a screenshot of it from the view I need, and then (depending on the image) I resize parts of it, typically the rear fender and wheelwells. Then I go to sticknodes and open a new project, and then make a sprite of the resized image, and then I go from there.
Now when It it comes to people, or guns or furries and shit, sometimes i use sprites sometimes I don’t, my sam and dean head rigs are traced, loona’s isn’t. My guns are traced, my food isn’t.
It’s just what works best for me.
Also lemon I wasn’t trying to insult you earlier it was just a misunderstanding