@taukshianimations
Joined on June 24th, 2019, this user has been a member for 2,540 days and is the 21,330th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 73% positive.
Also, they are typically 87% positive when rating animation spotlights.
Has made 71 comments on non-activity pages of the site. Alternatively, this user has made 1,218 comments on actual activity pages of the site.
This user also has been featured in the Animation Spotlights 1 time.
This member is not a Users' Choice voter.
Show More-
Replying to comment by:
Do you know what l’m talking about?
-
Guys, excuse me for the profanity but I f**King hate this got damn ghost touch on my tablet.
-
Replying to comment by:
I see….thanks pal. I will sink all of this in my mind and copy and paste to my notepad
-
Is this a little better?
Tweened Frames:1
Animation:12fps
-
idk if it’s better bc I haven’t seen the first but things to improve on:
don’t just randomly move the camera for a few frames, it’s very jerky and never looks good, in fact rarely move the camera at all unless it’s with “Auto Camera”
work on fluidity of movements, don’t just move some limbs, some of the time
for example at 0:09:
red dude, does something?, and hits green guy into the air
then he jumps in the air and kinda slowly gets his legs into position to kick green guy
…why is gravity not affecting him? Why did he pause in mid air and move like that? And he doesn’t even really “kick” him he just puts his feet on him and green dude goes flyingyou have to better plan out your movements, and I mean that, *plan things out* don’t just keep adding frames and coming up with movements in the moment, it’s gonna look jerky and have no sense of weight/momentum/easing/etc
oof i don’t mean to rekt you here but, you asked
-
Replying to:

-
Replying to:
Yeah, I’m not great, but here’s a tip I learned from a Youtube video.
Make an invisible baseline that would act as your floor, and you can animate from there. Best part about it is that you can remove it when your done, and it leaves room for VFX.-
Replying to:
wait i think ik what vid you watch
-
Replying to:
Sticknodes tips and tricks?
Yep, totally watched that video. It was really useful, like using the camera to show how powerful a punch is, as well as removing tween from a frame to make actions, like puches or kicks, feel stronger.-
Replying to:
ikr its so helpful
-
-
-
Replying to:
or you can use the guide in the options 😀
-
-
-
Replying to:
I see….thanks pal. I will sink all of this in my mind and copy and paste to my notepad
-
-
-
Replying to comment by:
Or Loudcest
Whatever you do…. don\’t search it. -
Wow the whole thing rested. Bruh me and the boiz was commenting all night we had over 45 comments.
-
Replying to comment by:
Don\’t get the wrong idea, its funny
-
Replying to comment by:
Hm ok …..I was just checking then….well…..see you around.
-
Replying to comment by:
😬😬😬 oof dude I\’m sorry I didn\’t know that was your…..
Hm If its okay with you I can delete the video and upload a another version of it. -
Well guys I\’ma head out too. I\’m just needed something to do. See ya tomorrow.
-
Ok Tell me the truth, are ya really going to stay up all night on stick Nodes?
-
Replying to comment by:
🙃😁 Hey I did say I credited to the owners of the stickfigures on my opening 1 video.
-
Replying to comment by:
Hmmmm ok let\’s try this.
*meow* *meow meow meow* *meow meoooww?*
*Translated my comment in cat language* - Load More






Spooky.
Very
Spooky.
Very
Spoopmky
Do you know what l’m talking about?
Sp00ky.
Scary SK3LËT0Ń
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA