@teamwest
Joined on March 30th, 2018, this user has been a member for 3,008 days and is the 7,006th person to register an account.
Has 20 submissions, the first one uploaded on April 2nd, 2018 and the most recent on March 19th, 2023.
Of those, 4 have been featured and 8 have won Users' Choice.
On average, each submission earns 6,838 downloads.
In total, they have been download 136,763 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 192 stickfigures.
On average, when this user rates stickfigures, they are 84% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 144 comments on non-activity pages of the site. Alternatively, this user has made 5,423 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
Show More-
@milkymurderer
I did the thing
Took longer than I expected because I was a little too into it lel
-
Replying to comment by:
Something along those lines, yeah
-
Replying to comment by:
Such mean
-
Replying to comment by:
It\’d probably be a minor thing really, and I doubt that it\’d really be all that important from a practical standpoint
It\’s pretty much merging stickfigures really -
Replying to comment by:

Something like this -
Replying to comment by:
I didn\’t explain it very well. What I mean to say is that one stickfigure (like a forearm) can be multiple
You press a button and it turns from one version to another -
Stupid idea/Suggestion that I\’m not even sure would work, but imagine if stick figures like limbs could have alternate versions that could be switched between, so that you could for an example have an arm with the hand\’s palm outwards and an alternate arm with the palm inwards
All created manually, of course
I wonder if something like that is actually feasible-
I’m confused
Could’ve you just have the normal hand nodes people make and have those be the versions cuz u can make any pose with them?
-
Replying to:
I didn’t explain it very well. What I mean to say is that one stickfigure (like a forearm) can be multiple
You press a button and it turns from one version to another -
Replying to:

Something like this-
Replying to:
I suppose that would be useful
Hmmm🤔🤔🤔🤔
-
Replying to:
It’d probably be a minor thing really, and I doubt that it’d really be all that important from a practical standpoint
It’s pretty much merging stickfigures really-
Replying to:
so basically, make so that certain limbs can change frames like single frame movieclips
-
Replying to:
Something along those lines, yeah
-
-
-
-
-
-
Make a movieclip, add both variants, ez
-
that be pretty neat, but for now you can make a movie clip full of all the hands and other things like head angles you’ll use in an animation, copy and paste the hands when you want to use them
-
-
Replying to comment by:
Imagine commissioning for stickfigures
-
Replying to comment by:
Oooh, people are really liking the Quadrupedal approach
-
Replying to comment by:
The big boy
-
Replying to comment by:
I\’ll try my best
-
I said something before along the lines of “Micro-Jester Mech Suit form” but I realised that there are 2 ways this could go
First way is Bipedal which is the one I’m a bit more biased towards and the second way is Quadrupedal which the Wheel Form kinda fills the role for
Using these references as options, what sounds cooler?Bipedal or Quadrupedal?
- 20%
- 80%
5 votes -
Replying to comment by:
Well if you tried ripping him in half you\’d kill him (obviously kek). Though, you\’d just end up elongating his corpse permanently (like fucking Stretch Armstrong lmao) and he\’d have Xs on his eyes
If his face is caved in there would be a massive crack on his mask, nearly shattering it. But that\’d automatically disappear in the next few seconds, UNLESS he\’s actually dead
If he gets kicked in the stomach and (fucking) dies then you\’d just give him severe scoliosis (and he\’d die) like his torso would contort inwardsSorry if no body parts being really broken and shattered with blood spilling everywhere is boring
You can still break his fingers, snap him backwards and forwards like a twig, break his legs and arms, smash his head into his torso Doom style, all that shit -
Replying to comment by:
I don\’t know lol, I just used an old backpack figure I had and edited it
-
Replying to comment by:
THAT\’S MINE
- Load More

















Where is the echo scream from ?
The one for the “cracked” scenario
Oh, it’s Snake’s scream from Metal Gear Solid, I believe
I just pitched it up
Ahh
I’ve heard it in a game before but I knew that wasn’t the original so
Thanks tho
No problem
Gotta watch later my internet is dumb
Oof
I wish I could’ve mentioned this earlier by the way, but I’ve figured out Mellow’s second main ability completely
The explanation is through this link: http://sticknodes.com/activity/p/1188873/
and a more straightforward tl;dr is in the replies below
I can also send you the card figures if you do want them:
https://drive.google.com/file/d/1czW2QXEESFiWIYjlyyd08KDtg56L1Gtk/view?usp=drivesdk
Sorry for not talking about them with the first post I showed you, I couldn’t figure out how I wanted it to work by then so I just thought that it’d be better without for now
Ima dm you about this cause it easier
I like playing the same part over and over so that he constantly feels catastrophic pain
I’ve watched
This will prove useful
Lol what if he cracks and stretches you and uses you to choke someone to death
DO IT
“cracked” made me lol at the force