@thatcertainguy
Joined on April 2nd, 2023, this user has been a member for 1,160 days and is the 232,999th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 69% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 8 comments on non-activity pages of the site. Alternatively, this user has made 456 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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as well as ranks
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gonna make patches now.
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huh not much going on today.
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damn 1993-2023 rip.
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looks nice, maybe i should try a holster.
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i literally have no motivation I\’m gonna just take a nap.
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anyone got any tips for making a helmet?
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Polyfill, reference images, and a heart attack amount of cheese.
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Why polyfils-
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Why not?
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They eat away at the node count
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Fair point. But they’re good for shaping out something, or building a base to work off of
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Just use bigger shapes as the fill in

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Ah
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Ima use this as an example-
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Alright so using default as an example , personally I’d copy and paste whatever head base I’m going to use the helmet on , to use as reference , makes it easier to work with if you’re especially tracing

If you’re tracing , ofc use the “Load BG Image” option

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For ease you’ll probably be better off making a outline first , use around nodes here best you can , it’s better than wasting 20x trying to make curves with normal Nodes

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Then you’re gonna want to fill it it
Do this using big shapes if it’s going to be a flat-ish surface , Polyfils are pretty node heavy so avoid them

i personally prefer using elipses here just cause they’re the easiest to work with compared to circles or giant round nodes , etc

Fill it all up and ofc color it , whatever-
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As for detailing , don’t trace it directly , use your nodes and shapes to moreso “mimic” it , I see most newer users try to make a single shine detail with 300+ nodes when it can be done in 5 at most-(I used 4 in this case lol)

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Tldr
Use the head you’re gonna put the helmet on as a reference
Outline the shape (preferably with flexible nodes like Curved Round Segments)
Fill it in with big shapes and stuff
And for detailing , don’t trace it directly , just recreate it with other shapes , be creative/smart about it
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Helpful gigan ☺️👍
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Die
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Stop it you’re taking infiniteguess’s job
https://sticknodes.com/groups/infinites-tiny-tutorials/?acpage=2
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Should i give up on trying to make a good helmet?
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gonna make patches now.
as well as ranks
probably gonna repost tomorrow