Replying to:🎄🏳️⚧️René (F)🏳️⚧️🎄
Ima use this as an example
Alright so using default as an example , personally I’d copy and paste whatever head base I’m going to use the helmet on , to use as reference , makes it easier to work with if you’re especially tracing
If you’re tracing , ofc use the “Load BG Image” option
Replying to:🎄🏳️⚧️René (F)🏳️⚧️🎄Alright so using default as an example , personally I'd cop
For ease you’ll probably be better off making a outline first , use around nodes here best you can , it’s better than wasting 20x trying to make curves with normal Nodes
Replying to:🎄🏳️⚧️René (F)🏳️⚧️🎄For ease you'll probably be better off making a outline fir
Then you’re gonna want to fill it it
Do this using big shapes if it’s going to be a flat-ish surface , Polyfils are pretty node heavy so avoid them
i personally prefer using elipses here just cause they’re the easiest to work with compared to circles or giant round nodes , etc
Fill it all up and ofc color it , whatever
Replying to:🎄🏳️⚧️René (F)🏳️⚧️🎄Then you're gonna want to fill it it
Do this using big sha
As for detailing , don’t trace it directly , use your nodes and shapes to moreso “mimic” it , I see most newer users try to make a single shine detail with 300+ nodes when it can be done in 5 at most-
Polyfill, reference images, and a heart attack amount of cheese.
Why polyfils-
Why not?
They eat away at the node count
Fair point. But they’re good for shaping out something, or building a base to work off of
Just use bigger shapes as the fill in

Ah
Ima use this as an example
Alright so using default as an example , personally I’d copy and paste whatever head base I’m going to use the helmet on , to use as reference , makes it easier to work with if you’re especially tracing


If you’re tracing , ofc use the “Load BG Image” option
For ease you’ll probably be better off making a outline first , use around nodes here best you can , it’s better than wasting 20x trying to make curves with normal Nodes

Then you’re gonna want to fill it it
Do this using big shapes if it’s going to be a flat-ish surface , Polyfils are pretty node heavy so avoid them


i personally prefer using elipses here just cause they’re the easiest to work with compared to circles or giant round nodes , etc
Fill it all up and ofc color it , whatever
As for detailing , don’t trace it directly , use your nodes and shapes to moreso “mimic” it , I see most newer users try to make a single shine detail with 300+ nodes when it can be done in 5 at most-
(I used 4 in this case lol)

Tldr
Use the head you’re gonna put the helmet on as a reference
Outline the shape (preferably with flexible nodes like Curved Round Segments)
Fill it in with big shapes and stuff
And for detailing , don’t trace it directly , just recreate it with other shapes , be creative/smart about it
Helpful gigan ☺️👍
Die
Stop it you’re taking infiniteguess’s job
https://sticknodes.com/groups/infinites-tiny-tutorials/?acpage=2