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    Mr. Stewmanoccifercrusaderuc-votersubscribermaster-noderuc-winner-lvl4featured-lvl3 2020-05-14 13:10:14 UTC

    helo
    Does this need more info/balancing?

    6
    • swing kinda wack doe

      2020-05-14 13:10:43 UTC 0
      • Replying to: Mossswing kinda wack doe

        everything is wack to you

        2020-05-14 13:12:44 UTC 2
    • Ignore the “multiple hits don’t stack”, you can’t do multiple hits anyway

      2020-05-14 13:12:12 UTC 0
    • Most fighting games make stuff like “bleeding” and “on-fire” just for visual flare, and side-effects/debuffs are non-existent unless it’s an effect of a super/special move (like when a certain fire user uses a super/special move a debuff works, unlike normal fire attacks which just shows an enemy burning for abit and not much else)

      This looks like a normal-type move, remove the cooldown, the risk is already there so no need for added frames or nerf, and just use bleeding as a visual flare for cutting weapons instead of a debuff (unless a super/special move)

      2020-05-14 13:17:38 UTC 1
      • Replying to: jomart catalino emmanuel de pota thirteenth son oMost fighting games make stuff like "bleeding" and "on-fi

        Understood, sir.

        2020-05-14 13:23:32 UTC 0
    • WHACC

      2020-05-14 13:26:13 UTC 0
    • DAMN I NEED MY PHONE BACK

      2020-05-14 15:56:36 UTC 0