@tortra
Joined on May 10th, 2019, this user has been a member for 2,601 days and is the 18,912th person to register an account.
Has 3 submissions, the first one uploaded on May 16th, 2019 and the most recent on June 24th, 2019.
Of those, 0 have been featured and 1 has won Users' Choice.
On average, each submission earns 7,769 downloads.
In total, they have been download 23,308 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 3 stickfigures.
On average, when this user rates stickfigures, they are 80% positive.
Also, they are typically 100% positive when rating animation spotlights.
Has made 2 comments on non-activity pages of the site. Alternatively, this user has made 76 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Replying to comment by:
its not
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no
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The first one, done well over a year ago, was left on a cliff hanger, so me and my friend Haunted started a new project back in Late March/Early April to make a second part to it somewhat.
5 month long personal project that slowly evolves into an epic finish for those patient enough.
Song: https://www.youtube.com/watch?v=MBClD…
Second Animator is @Haunted One
Thumbnail by @Squinchini
Thumbnail Edits by @EveningCicada
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no
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that vid thumbnail is clean as hell
animation pretty good too, good action and entertainment
typical rhg fight type of stuff but that’s aight
do get better at the end like you allude to thoim a fan of sound fx tho and more cinematics, could be personal taste, but mayhaps something to look into in future things
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I gave my emulator 6GB of ram but sticknodes still closes out my projects once they get close to 256MB this is frustrating fwreiuhfwrehufweguiw
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Replying to comment by:
*nom.*
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Not relating to animation but I did a quick lil wholesome meme with cheems
song I referenced with piano is from up
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Replying to comment by:
70 movieclips
35 are all separate moves for one character
the other 35 for the other character
in arcade fighters we make a movieclip for every move and attack, so the numbers add up quick. each character will always have at least 20ish movieclips, but that doesn\’t necessarily kill my ram, it just takes FOREVER to import all the movieclips.
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Replying to comment by:
WHOOOOOOOOHOOOOOOOOOOOOOOOO
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petition to make ralph add selecting and importing multiple movieclips at once a thing in the next update just like how we can select multiple models and import them at once because ADDING 70-80 MOVIECLIPS INDIVIDUALLY AND SELECTING DO NOT HIDE OVER AND OVER AGAIN TAKES AN ENTIRE HOUR IT SUCKS
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I agree
It’s hell
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mfw i thought it’s already a thing.
though now that i think about it… Damn to hell with all these “hide” and “do not hide” pop up windows coming up constantly after importing everything…
That is… But also you have to do it anyway for every single movieclip anyways… Huh.
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Replying to:
i mean
not that i want to tell people how to use the app, but i always expected MC use to be more, like, limited
for example @tortra why the hecc do you need “70” movieclips you’re gonna run out of memory before even making 1 frame
movieclips can be very heavy objects, they’re essentially mini-projects (which is partially why multi-import isn’t a thing)
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Replying to:
Arcade Fighters. That’s why they need the import.
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Replying to:
70 movieclips
35 are all separate moves for one character
the other 35 for the other character
in arcade fighters we make a movieclip for every move and attack, so the numbers add up quick. each character will always have at least 20ish movieclips, but that doesn’t necessarily kill my ram, it just takes FOREVER to import all the movieclips.
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MMMMMMMMMM MICROWAVE NOISES
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Replying to comment by:
imagine breaking the 100mb barrier with only one fucking frame
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thats fake
please tell me its fake
its not
Can confirm I have had that 3 times before
Yup it’s real aight
Its not. Ive gotten it like 12 times
n
get in line
I personally love this