I wouldn’t underestimate the ability of sticknodes, perhaps we could abuse the power of join stickfigures, we could abuse the ability of movieclips, we could abuse our amount of node limit.
Afterall, if we were to make a glass shattering, all it would be is random shapes, invisible nodes to make spaces between shards, and a few reflections.
back when i had hopes and dreams, a “lighting system” was something i was thinking about doing
where figures would have basic normal-maps applied to them, and as a result, adding light source(s) to the frame would theoretically make some sweet-ass lighting possible
its still on my stretch-goals list for SN PC tho (if and when)
No it’s not, that’s not something that’s remotely possible with sticknodes due to how it works. You have to manually animate them if you want them
Or just simply movieclup particles
node limit
i would say nothing is impossible.
l i k e
a l w a y s
I wouldn’t underestimate the ability of sticknodes, perhaps we could abuse the power of join stickfigures, we could abuse the ability of movieclips, we could abuse our amount of node limit.
Afterall, if we were to make a glass shattering, all it would be is random shapes, invisible nodes to make spaces between shards, and a few reflections.
That would be great but fluid simulation on a phone can only lead up to a house fire
back when i had hopes and dreams, a “lighting system” was something i was thinking about doing
where figures would have basic normal-maps applied to them, and as a result, adding light source(s) to the frame would theoretically make some sweet-ass lighting possible
its still on my stretch-goals list for SN PC tho (if and when)