@vincetheanimator
Joined on December 17th, 2017, this user has been a member for 3,092 days and is the 4,964th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 90% positive.
Has made 5 comments on non-activity pages of the site. Alternatively, this user has made 290 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Yooooo, congrats comrade 👏
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Let’s gooooo
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Smol uninteresting update: I have an hour or so to work on this, so rn I’m just racking my brain tryna figure out the best way to structure the Stickfigure and Sticknode classes…


None of this code is final btw. I’m pretty much just brainstorming at this point. I wanna make these classes as efficient as I can (especially the Sticknode class since there’s gonna be a lot of instances of them)
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Any good IDE should have one. I would imagine VS 2019 would have it hidden somewhere,
but I always thought of the main line Visual Studio as more focused on lower end programming languages like C, C#, etc, so maybe they don’t have one for Python?
That’d still be kind of weird if it doesn’t have a debugger for Python somewhere.
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Lmao
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Bro, btw, if you’re pushing off learning how to use the debugger like I was, I recommend taking a little time to learn it. It’s really not as complicated as you might think, and it’s sooooo helpful.
Basically, it lets you step through your code line by line and read what any value is at any point in your program.
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One last thing. I think I messed up the documentation a little with colors. Each byte of the color (A,B,G, and R) may need to be unsigned so they range from 0 to 255 instead of -128 to 127
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Also, what are the allNodeIDs and node_x_Layer properties?
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The e notion for the floats are due to the odd nature of floating points.
Floating points basically use the binary equivalent of scientific notation, so it’s easy for floating points to represent a really really small number instead of 0.
For example, in your case representing something like 0.00000000 … 000000069 instead of 0.
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If you’re trying to get a total node count from the file, there isn’t a total node count anywhere in the file.
The only node counts in the file are the numberOfChildNodes count as the last 4 bytes of every node to know whether it should iterate child nodes or move onto the next sister node.
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Btw, I didn’t have time to post about it before now. Here’s a screenshot of the first ever stickfigure rendered by Open Nodes:

Basically, each stickfigure will be composed of a hierarchy of PIXI.Graphics objects to make up each node. The root node of that hierarchy (and by extension all child nodes) will be added to the PIXI.Stage upon initialization of its corresponding Stickfigure object.
The image above is just a hardcoded PIXI.Graphics hierarchy (just 1 purple rectangle Graphics object), but the next step is to dynamically construct these Graphics objects based on actual node data.
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He’s asking for a feature to automate those steps, which is a perfectly reasonable feature for Open Nodes since the goal of Open Nodes is to cater to powerusers who want to work more efficiently.
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xd
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Yep, definitely possible to implement
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Yay another update
Meanwhile me trying to process this with a currently tired brain that cannot go to sleep
haha
deez