• Replying to comment by: Alexceratops*reply to old coversation*

    *reply to old comment*

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  • Replying to comment by: Ralph (Developer)This is the first post ever. It might become infamous. Maybe

    Lit

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  • Replying to comment by: Vince the AnimatorWhoops, I deleted my last test message too early. This is an

    O, I forgot to delete this

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  • Whoops, I deleted my last test message too early. This is another test; ignore it.

    4
  • Replying to comment by: not لටʂǶnot to be mean or anything but this question is probably the

    tbf, I bet it\’s theoretically possible to train an AI to try and recreate the YouTube video as best it can in Stick Nodes. Though, you\’d probably have to understand the .stknds file format really well and the final result probably wouldn\’t even be that close to the original thing unless you\’ve got loads of formal training in AI.

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  • Replying to comment by: Ralph (Developer)I mean, I can't really stop you, but just because SN is "m

    I just thought of a solution:

    1. Modders can make Stick Nodes mods work entirely offline to solve the issue of mods messing with your various account stuff.

    2. Modders can use a different icon, name, logo, package name, etc to disconnect it from the Stick Nodes brand.

    These solutions seem reasonable to me, but maybe I\’m overlooking something.

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  • Replying to comment by: Explosive BulletI mean. You shouldn't have to worry about people getting ma

    Honestly, I think that\’s half the issue. As far as branding goes, I agree with you, in that people can\’t blame Ralph for issues with modded versions. Also, me and any fellow modders can also take it a step further and change the icon, name, etc if need be.

    But Ralph brought up a good point about the various analytics/ads systems that are under his account. The modded version could affect important statistics, data, and other important things I don\’t know about with his account.

    But maybe there\’s a way to remove those systems?

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  • Replying to comment by: Ralph (Developer)I mean, I can't really stop you, but just because SN is "m

    Ah, that makes sense. I didn\’t even consider the fact that it might mess with your accounts and such. Well, I\’ll respect that and keep distribution to an absolute minimum. (Only between friends I trust to not distribute it themselves)

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  • Replying to comment by: Vince the Animator@ralph Can I post an actual modded APK of the free version o

    P.S. I didn\’t touch anything related to ads and can confirm that they still play on the modded version.

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  • @ralph Can I post an actual modded APK of the free version of Stick Nodes? I made a version without the project node limit. (Creation mode node limit is still active because of the possibility of people submitting figures that are over the node limit).

    I also managed to add a disclaimer to the top of the change-log that says \”THIS IS A MODDED VERSION OF STICK NODES, RALPH IS NOT RESPONSIBLE FOR BUGS CAUSED BY THIS MOD. FURTHERMORE, DO NOT RELY ON THE STABILITY OF THIS MOD WHEN WORKING ON VERY IMPORTANT PROJECTS. USE AT YOUR OWN RISK.\” (with google-translated translations for each of the other languages as well)

    I also changed the denotation during the splashcreen that says \”(FREE)\” to \”(N.P.N.L. Mod)\”.

    The only other change is that I of course added myself to the splashscreen (and a friend)[Also a character named \”You\” with a royalty free question mark as its image by default that you can change by modifying the APK.]

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    • Yes

      2020-07-01 08:03:29 UTC 0
    • P.S. I didn’t touch anything related to ads and can confirm that they still play on the modded version.

      2020-07-01 08:50:17 UTC 0
    • Damn bullet would like that

      2020-07-01 09:15:09 UTC 3
    • everybody: cool skins!

      Vince: you dare oppose me mortal

      2020-07-01 09:16:36 UTC 6
    • Stonks

      2020-07-01 11:51:13 UTC 4
    • Frick yeah my animations would be alot more detailed with this

      2020-07-01 12:17:24 UTC 0
    • I mean, I can’t really stop you, but just because SN is “mine” with my name/branding and various analytics/ads systems under my accounts in it, I kinda would prefer you not

      I mean if you wanna mess with it and give it to some friends via discord that’s fine, I can’t really stop that, but pls don’t make it “widely” available like a giant ass download page for the public or something

      2020-07-01 17:34:01 UTC 1
      • Replying to: Ralph (Developer)I mean, I can't really stop you, but just because SN is "m

        Ah, that makes sense. I didn’t even consider the fact that it might mess with your accounts and such. Well, I’ll respect that and keep distribution to an absolute minimum. (Only between friends I trust to not distribute it themselves)

        2020-07-01 18:45:56 UTC 0
      • Replying to: Ralph (Developer)I mean, I can't really stop you, but just because SN is "m

        I mean. You shouldn’t have to worry about people getting mad at you for a mod that they got stupid with. So I honestly wouldn’t worry about it. Majority of people won’t even use the mod. (Totally not me just wanting in on the unlimited node mod.)

        2020-07-01 18:47:35 UTC 0
        • Replying to: Explosive BulletI mean. You shouldn't have to worry about people getting ma

          Honestly, I think that’s half the issue. As far as branding goes, I agree with you, in that people can’t blame Ralph for issues with modded versions. Also, me and any fellow modders can also take it a step further and change the icon, name, etc if need be.

          But Ralph brought up a good point about the various analytics/ads systems that are under his account. The modded version could affect important statistics, data, and other important things I don’t know about with his account.

          But maybe there’s a way to remove those systems?

          2020-07-01 19:35:53 UTC 0
          • Replying to: Vince the AnimatorHonestly, I think that's half the issue. As far as branding

            Ah. That makes sense. If only it where a mod downloadable in an ESP format like games like fallout utilize for mods. They modify the game, but don’t modify it directly. I mean if there is a secret node removal thing in the apl, that would be nice.

            2020-07-02 16:44:53 UTC 0
      • Replying to: Ralph (Developer)I mean, I can't really stop you, but just because SN is "m

        I just thought of a solution:

        1. Modders can make Stick Nodes mods work entirely offline to solve the issue of mods messing with your various account stuff.

        2. Modders can use a different icon, name, logo, package name, etc to disconnect it from the Stick Nodes brand.

        These solutions seem reasonable to me, but maybe I’m overlooking something.

        2020-07-02 20:45:48 UTC 0
  • Replying to comment by: Joshua 21247I still remember when I Started using discord again and you

    Yeah, that was a rip Xd

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  • Replying to comment by: Joshua 21247I remember you from the anim cooler Feels so long ago man

    Yeah, long time no see man

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  • Replying to comment by: Dormant Volcano Man™Wait how

    Squi explains it pretty well in their reply 👌

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  • Replying to comment by: Joshua 21247Wait oh my god it’s vince

    Tru

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  • Replying to comment by: Joshua 21247Ooo this is nice

    Yes

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