@vincetheanimator
Joined on December 17th, 2017, this user has been a member for 3,092 days and is the 4,964th person to register an account.
Has 0 submissions and to be honest, that's just sad.
On average, when this user rates stickfigures, they are 90% positive.
Has made 5 comments on non-activity pages of the site. Alternatively, this user has made 290 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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*reply to old comment*
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Lit
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O, I forgot to delete this
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tbf, I bet it\’s theoretically possible to train an AI to try and recreate the YouTube video as best it can in Stick Nodes. Though, you\’d probably have to understand the .stknds file format really well and the final result probably wouldn\’t even be that close to the original thing unless you\’ve got loads of formal training in AI.
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I just thought of a solution:
1. Modders can make Stick Nodes mods work entirely offline to solve the issue of mods messing with your various account stuff.
2. Modders can use a different icon, name, logo, package name, etc to disconnect it from the Stick Nodes brand.
These solutions seem reasonable to me, but maybe I\’m overlooking something.
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Honestly, I think that\’s half the issue. As far as branding goes, I agree with you, in that people can\’t blame Ralph for issues with modded versions. Also, me and any fellow modders can also take it a step further and change the icon, name, etc if need be.
But Ralph brought up a good point about the various analytics/ads systems that are under his account. The modded version could affect important statistics, data, and other important things I don\’t know about with his account.
But maybe there\’s a way to remove those systems?
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Ah, that makes sense. I didn\’t even consider the fact that it might mess with your accounts and such. Well, I\’ll respect that and keep distribution to an absolute minimum. (Only between friends I trust to not distribute it themselves)
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P.S. I didn\’t touch anything related to ads and can confirm that they still play on the modded version.
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@ralph Can I post an actual modded APK of the free version of Stick Nodes? I made a version without the project node limit. (Creation mode node limit is still active because of the possibility of people submitting figures that are over the node limit).
I also managed to add a disclaimer to the top of the change-log that says \”THIS IS A MODDED VERSION OF STICK NODES, RALPH IS NOT RESPONSIBLE FOR BUGS CAUSED BY THIS MOD. FURTHERMORE, DO NOT RELY ON THE STABILITY OF THIS MOD WHEN WORKING ON VERY IMPORTANT PROJECTS. USE AT YOUR OWN RISK.\” (with google-translated translations for each of the other languages as well)
I also changed the denotation during the splashcreen that says \”(FREE)\” to \”(N.P.N.L. Mod)\”.
The only other change is that I of course added myself to the splashscreen (and a friend)[Also a character named \”You\” with a royalty free question mark as its image by default that you can change by modifying the APK.]
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Yes
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P.S. I didn’t touch anything related to ads and can confirm that they still play on the modded version.
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Damn bullet would like that
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everybody: cool skins!
Vince: you dare oppose me mortal
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Stonks
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Frick yeah my animations would be alot more detailed with this
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I mean, I can’t really stop you, but just because SN is “mine” with my name/branding and various analytics/ads systems under my accounts in it, I kinda would prefer you not
I mean if you wanna mess with it and give it to some friends via discord that’s fine, I can’t really stop that, but pls don’t make it “widely” available like a giant ass download page for the public or something
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Ah, that makes sense. I didn’t even consider the fact that it might mess with your accounts and such. Well, I’ll respect that and keep distribution to an absolute minimum. (Only between friends I trust to not distribute it themselves)
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I mean. You shouldn’t have to worry about people getting mad at you for a mod that they got stupid with. So I honestly wouldn’t worry about it. Majority of people won’t even use the mod. (Totally not me just wanting in on the unlimited node mod.)
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Replying to:
Honestly, I think that’s half the issue. As far as branding goes, I agree with you, in that people can’t blame Ralph for issues with modded versions. Also, me and any fellow modders can also take it a step further and change the icon, name, etc if need be.
But Ralph brought up a good point about the various analytics/ads systems that are under his account. The modded version could affect important statistics, data, and other important things I don’t know about with his account.
But maybe there’s a way to remove those systems?
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Ah. That makes sense. If only it where a mod downloadable in an ESP format like games like fallout utilize for mods. They modify the game, but don’t modify it directly. I mean if there is a secret node removal thing in the apl, that would be nice.
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Replying to:
I just thought of a solution:
1. Modders can make Stick Nodes mods work entirely offline to solve the issue of mods messing with your various account stuff.
2. Modders can use a different icon, name, logo, package name, etc to disconnect it from the Stick Nodes brand.
These solutions seem reasonable to me, but maybe I’m overlooking something.
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Yeah, that was a rip Xd
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Yeah, long time no see man
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Squi explains it pretty well in their reply 👌
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Tru
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Yes
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“Turg make fire out of hand”
O, I forgot to delete this
Yes