@xero
Joined on August 2nd, 2019, this user has been a member for 2,499 days and is the 23,037th person to register an account.
Has 9 submissions, the first one uploaded on August 6th, 2019 and the most recent on July 1st, 2021.
Of those, 0 have been featured and 1 has won Users' Choice.
On average, each submission earns 3,385 downloads.
In total, they have been download 30,472 times.
Counting every individual stickfigure, including the contents of all packs, this user has technically made and submitted 36 stickfigures.
On average, when this user rates stickfigures, they are 86% positive.
Has made 52 comments on non-activity pages of the site. Alternatively, this user has made 1,466 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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Replying to comment by:
Cold hard criticism never works
But I do have… several problems with your animation
You really need to watch some tutorials and bump the framerate up, 17 FPS would be a good start
These tutorials will help you :
( Might be a bit advanced ) : https://youtu.be/t_4WWszNvvU
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Replying to comment by:
y’know maybe you should add some…
G r a d i e n t s
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Replying to comment by:
22 FPS isn’t bad at all, looks like that ” add tweened frame ” button is going to come in handy
Since you’re not a 30-FPS psycho like me, practice the ” flow ”
Aka how to make animations look natural, I don’t need that because everything automatically looks natural at 30 FPS
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So we go from william afton with whiteheads to epic anime protagonist, now THAT’S character development
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Well here’s the thing : back when I was a 10-FPS noob like most people, I one day, decided that ” hmm what if I increase the FPS and took a little more time in my animations ? ”
So I bumped it up to 18, and took a bit more time with the stickfigure alone ( why does that sound weird )
And the results were kind of scary
My animations look smooth ? What the hell ? I could never do that before
So I stuck with 18 FPS for a few days, and watched god-knows-how-many amounts of Hyun’s Dojo, tutorials and other people’s animations
Then I moved up to 24 FPS, so now I could do smooth animation but nothing crazy, I was super bad at doing effects back then
Except there’s one problem, I in-between and ease my frames so much that the animation outright looks like it’s in slow motion
So I bumped it up to 30 FPS, buttery smooth animation that looks somewhat natural, but still nothing crazy
And here I am, the guy who uses 30 FPS and refuses to get better at effects ( instead obsessing over colors )
TL:DR : https://youtu.be/zEWJ-JgVS7Q
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Replying to comment by:
This : https://youtu.be/MoDGzRa1LW0
I am pretty darn sure the camera movements took more time than the actual animation itself
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Replying to comment by:
I am not the messiah 1!1!!!1!1!!1!
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I woke up at 2AM because I remembered this masterpiece existed ( yes I am that old )
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Smooth animation, you’re already off to a great start !
The background lookin sad right there, c’mon it deserves better, like a rocky ithmus or a cliff
You should improve on camera movement, it’s a pain for me but maybe it isn’t for you, fight scenes will look much more dynamic with a moving camera
Camera placement is also important though that means you basically have to do 3D, and only a few psychos can do a 3D effect on SN
Also 2 nitpicks I have : the colors, it looks outright weird , there’s also hardly any gradients on the characters, or anywhere, and everybody knows gradients literally makes everything look better, but those are just nitpicks.
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I look at collabs and always wonder…
are people really that bad at animation ?
Especially in this one :
So many people using 10 FPS, not even tweening, they make my animations look god-tier ( even though im far from that )
Animating is painful,
I tried so hard and got so farbut in the endit doesn’t even matterit’s worth it since you can wow people with your animations, or even get submitted into Hyun’s Dojo ( should’ve joined the default destroyer collab !1!1!1;1 )So instead of getting stuck on 10, bump it up to 17 and spam the ” add tweened frame ” button, ez
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Because your animations are god-tier
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Replying to:
I am not the messiah 1!1!!!1!1!!1!
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Replying to:
HE IS THE MESSIAH!
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Also how are you so good?
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Replying to:
Well here’s the thing : back when I was a 10-FPS noob like most people, I one day, decided that ” hmm what if I increase the FPS and took a little more time in my animations ? ”
So I bumped it up to 18, and took a bit more time with the stickfigure alone ( why does that sound weird )
And the results were kind of scary
My animations look smooth ? What the hell ? I could never do that before
So I stuck with 18 FPS for a few days, and watched god-knows-how-many amounts of Hyun’s Dojo, tutorials and other people’s animations
Then I moved up to 24 FPS, so now I could do smooth animation but nothing crazy, I was super bad at doing effects back then
Except there’s one problem, I in-between and ease my frames so much that the animation outright looks like it’s in slow motion
So I bumped it up to 30 FPS, buttery smooth animation that looks somewhat natural, but still nothing crazy
And here I am, the guy who uses 30 FPS and refuses to get better at effects ( instead obsessing over colors )
TL:DR : https://youtu.be/zEWJ-JgVS7Q
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Replying to:
I’m still at 7 FPS -_-
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everyone starts somewhere
my animations were just like that at one point -
i increase my fps by 2 every month im at 22 im not going
over 30 thats torture and Sikopathic-
Replying to:
22 FPS isn’t bad at all, looks like that ” add tweened frame ” button is going to come in handy
Since you’re not a 30-FPS psycho like me, practice the ” flow ”
Aka how to make animations look natural, I don’t need that because everything automatically looks natural at 30 FPS
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Replying to comment by:
they’re never overrated + geet guud
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More concerned about those spike glasses
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Finally some gradients es em esh
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I wear a void, not even hope, a downward slope ( is all I see )
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this seems familiar..