@zerp
Joined on August 5th, 2023, this user has been a member for 1,054 days and is the 236,432nd person to register an account.
Has 0 submissions and to be honest, that's just sad.
Has made 2 comments on non-activity pages of the site. Alternatively, this user has made 8 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
Show More-
-
-
-
-
-
-
Replying to comment by:
k thx 🙂
-
Replying to comment by:
kk got it 🙂
-
Replying to comment by:
thx 🙂
-
@lastiction what are the stick figures called that you used for your better trails pack thumbnails
-
can anyone help me find out how to make a stickfigure walk smoothly?
-
The age old question
To answer this as routinely and easily as I can here it is:
1. Trial and error, test around with different things and put your focus on the main principles of animation and such to accomplish a good looking walk cycle no matter the shape or size of the asset.
2. Use tools like tween, adjusting the frame rate etc to get a feel for how it all works, what frame rate generally works for what speed.
3. Consider something called animating on 1’s, 2’s and 3’s, this is a term in animation that implies a certain or multiple assets will have their frames of animation doubled or tripled to accentuate the appearance of it all and to save on resources. 1’s would be animating each and every frame so it’s smoother but more unsustainable.
-
Replying to:
thx 🙂
-
-
-
Replying to comment by:
when making a stickfigure hold a gun, how do you make it so that one hand is in the front and the other is in the back???
-
when make a stickfigure hole like a rifle or gun how do you make one hand in front and the other hand in the back???
-
This content is flagged by a moderator and under review.
-
- Load More
