Edit (July 30th): Version 1.7.2 was uploaded to the App Store last night. As of right now, I can’t tell you exactly when it will be available for download. Unlike Android, Apple has to manually approve every update. In the past, this has taken about 2-5 days. The last update (1.6.3) only took a few hours, though.

Basically what I’m saying is to expect the update at any possible moment. Hopefully soon!
Will post here when the update is live as well as on the Facebook and Google+ pages!
I am also aware of a bug in Android where exporting an MP4 at a width that isn’t a multiple of 16 causes the video to come out skewed. This will be fixed in Android’s 1.7.2 update coming out soon!
Edit (July 12th): Version 1.7.1 was just pushed out to all Android markets. Nothing major, just some tweaks. The main purpose of this update was to include better analytics tracking behind-the-scenes so I can more easily track down any bugs concerning MP4 exporting. There were a few minor changes though, as listed below.
Changelog for version 1.7.1
- The “Stop” button now resets zoom to 100% (instead of double-tapping like before).
- Added onion skin to v-cam to see where it is in the previous and next frames.
- Increased size of the scrollbar for frame thumbnails.
The iOS version of this update will be released soon!
Below is the original post for the release of 1.7.0.
So the 1.7.0 update is finally released (on Android)! This update has a lot of minor additions and changes, but the biggest one is the addition of a v-cam!
What is a v-cam?
Some of you may be unfamiliar with the term v-cam.
I believe it was a term coined by a popular Flash Actionscipt object that would essentially act as a camera, a virtual camera, for animations. This would allow the animator to move it around and scale it to simulate a real camera rather than having to move all of the objects in the scene instead.
The GIF above illustrates the v-cam in action in Stick Nodes. In Stick Nodes, you need to double-tap the canvas area to enter into Camera Mode. When in Camera Mode, you can move and scale the camera as you wish. Clicking away from the camera’s bounding box or double-tapping again will exit Camera Mode.
This double-tap replaces the “double-tap to return to 100% zoom” functionality. I don’t feel like many people were using that, but if you were, I plan to re-add the feature to the Stop button (tapping the “Stop” button will return you to 100% zoom starting in 1.7.1).
Changelog for version 1.7.0
- V-cam functionality added! Double-tap to enable or disable Camera Mode. In Camera Mode, you are able to essentially move and zoom the “camera” rather than having to move and scale each stickfigure!
- Added background color and background image functionality to Create Mode, will make tracing possible!
- Improved MP4 exporting (Pro only). MP4s should export faster and in better quality (only if you have Android 4.3 or later, if not, the old method will be used).
- Added over 40 new sounds (Pro only). Look for the majority of them beginning with the words “Effect”, “Hit”, “Voice”, and “Monster”.
- Changed FPS limit to 60. Any FPS over 20 will automatically disable tweening, though.
- Increased maximum zoom to 800% from 500%.
- Background images can now scale in the x and y direction past the bounds of the animation.
- Many other minor tweaks and fixes.
If you noticed, the MP4 export process has been greatly improved (for Android users with Android 4.3 or later). This new process exports MP4s incredibly fast and at great quality!
I plan to bring this over to the iOS 1.7.0 update if it is possible, it is the one thing holding up the iOS release of 1.7.0.
What about iOS?
Well like I just mentioned, I need to look into a way to improve the way MP4s are exported on iOS devices. If I can find a way to speed it up like Android, I will have to work on that for a few days. That will be the only thing holding up the iOS release of 1.7.0. No estimated date yet, but it won’t be too long.
What’s next in 1.7.1?
That’s a secret. 🙂
Okay, that’s all from me. Everyone go create something cool with the v-cam.
Might I recommend a Madness animation animated at a non-tweened 24 FPS, using the v-cam for an awesome cinematic feeling?
Do it.

First, holly pepperonis
I agree.
Ralph, how about making for the 1.7.1 a joint tool thingy? I mean, for example, instead of making a new stickfigure of a guy with a sword… jdjeudhd
Ok this video will just explain better than I do
https://youtu.be/tvZc5fI6y5Q
By the way, sorry for the bad quality, Bandicam and fraps didn’t wanted to open for some reasons.
Microsoft presents Windows Vista.
8(
I’m bothered by how you don’t have a custom wallpaper.
I don’t like custom wallpapers.
also it’s just a simple notepad. I was expecting for an image of a complex programmation and stuff.
you disapoint me.
I expect better of you DM. That is one of the most common requests I’m always telling people “soon” about.
Prepare to see the professional behind the scenes of how Stick Nodes work gets properly scheduled and prioritized http://i.imgur.com/iSG9N8E.jpg
in 1.7.1 something gets changed
And something also gets added!
This is a very good idea.
when for iOS
Dear people,
I understand that you are eager for the new update for iOS,but,stop asking.Ralph said almost a billion times “soon”just wait.
From iOS user
Soon.
Also I just deleted like 30 comments from you. Don’t do that nonsense again please.
Me? Or Bomber?
Bomber, lol.
Fifth!
Boo.
Sad thing is it’s the first of the month and after making that comment you’re still not on the comment leaderboard.
Lulz. Poor Sean, Lamower.
What about now? Surely I’m on there now.
Oh.Well Sean,I guess your not sitting in a chair eating popcorn anymore.
No.. There was one guy who had one comment and he was on there.. Maybe that’s cuz that was the first if the month..
Nah.
WHENS IOS
It’s a mystery, child.
A mystery is thinking why you changed your RHG
Me? I had a backup RHG (Faunui), I like doing RHGs a bit more realistic, my former main, Lynx, was injured, si Faunui, Lynx’s sister, is taking over. Der now we know.
I even said that in Faunui’s introduction..
Another mystery is when you will finish your RHG with me
Another mystery is how I can find your RHG’s stats.
That’s why I haven’t started yet. I haven’t found any of your RHG’s stats, so I don’t know how your RHG should act in the battle…
c:
okay ill say my stats here
Melee: 47
Magic: 78
Skill: 70
Endurance: 57
Speed: 90
In battle: Careful, Serious sometimes, sometimes Careless,Happy
Anywhere else: Happy
After battle: Happy, Cool
Mystery solved
The final mystery is if you have a demo showing your RHG’s skills and attacks n crap.
There’s a lot of stuff I need before I can start. c:
*middle finger*
I hope the iOS update comes before my summer vacation ends because it will be really hard animating and doing a lot of stuff from school heheheh keep it up Ralph <3
i forgot u use ios D:
How do u animate so smooth
20 FPS and a lot of easing
Lulz. I use 10 FPS and look at my most recent Animations, they’re okay. You don’t necessarily NEED to use 20FPS to be smooth, but you DO need to use easing to be smooth.
Ok? They were asking D4v1ddd44 how HE does it.
I was replying to D4v1d.
He said, 20 FPS and alot of easing, he was kinda doing his one way, not everyone has to use 20 FPS, you know what?
Nvm, just ignore me. I’m not thinking straight.
I’m not lying, I’m really not thinking really good right now.
Too much caffeine, perhaps..
Fok. I read that wrong.. I though DTHPZ was asking how to animate smooth period.
Fok. Now I look even more dumb than I am already. XD
Soz m80.
Rlly tho, just ignore me for a bit. XD
I don’t tween
It should. I’m terrible with dates so I’ll give myself some nice padding here and say easily within a month (aiming for much sooner).
HOLY SHOT!!! The hype is real!!!!
Much ideas for collabs!!! *head explodes *
I know right?
Sorry about your head though.
Dear iOS users
http://image.noelshack.com/fichiers/2016/26/1467445886-screenshot-2016-07-02-09-50-04.png
From DmLan, Android user.
<3
What is this?
What is what?
This is what.
.tahW
All that was missing is some “lol” text.
Also, nice robot.
I submited it. >_>
Oh lol. Haven’t gotten to it yet. Just went through stickfigures from about June 20th to June 25th or so. I think yours is in the next batch.
He’s lying to you.
I’m about to lie upside your head.
That doesn’t sound very pleasant…
Finally…
Green screen problem…gone…forever…
ikr when i exported on Kik i noticed XD i was like “God has blessed us”
Nice, that was an annoying bug.
Hi ralph i really like the v cam and everything
but i would like if you just put options for the v cam to disable and able because i always double tap the screen to reset the zoom.
But i understand if you like it that way
because i’m use to it to double tap the screen :/
But hey nice update though 😀
I had the same idea at first, but then I got to playing around with it.. And thus I got really creative with it aaannnd it gets much easier. c:
he said next update the Stop button will reset the zoom, maybe even the V Cam zoom, i really hate going back to %100 then putting it in the middle, even thought it automatically captures it…
Lol, I’ve said this a lot so far. It’s amazing to me how many people used that double-tap to return to 100% thing, I didn’t know anyone even knew about it. Sorry about that.
But another user came up with the idea of making the “Stop” button return you to 100% zoom, so that will be coming very soon in the next quick update.
Hey Ralph 😀
Add some onion skin for the vcam in the next quick update just in case :/
I kept thinking about adding that and I never did. I guess I probably should, I can see how it would be useful.
It was just that there’s already 2 rectangles on the screen, the camera and the original animation bounds. Adding onion skin will increase that to 4. I’ll need to make sure they’re all easily distinguishable from each other.