New Version (1.7.0) (iOS On July 30th)

Edit (July 30th): Version 1.7.2 was uploaded to the App Store last night. As of right now, I can’t tell you exactly when it will be available for download. Unlike Android, Apple has to manually approve every update. In the past, this has taken about 2-5 days. The last update (1.6.3) only took a few hours, though.

Stick Nodes iOS

Basically what I’m saying is to expect the update at any possible moment. Hopefully soon!

Will post here when the update is live as well as on the Facebook and Google+ pages!

I am also aware of a bug in Android where exporting an MP4 at a width that isn’t a multiple of 16 causes the video to come out skewed. This will be fixed in Android’s 1.7.2 update coming out soon!


Edit (July 12th): Version 1.7.1 was just pushed out to all Android markets. Nothing major, just some tweaks. The main purpose of this update was to include better analytics tracking behind-the-scenes so I can more easily track down any bugs concerning MP4 exporting. There were a few minor changes though, as listed below.

Changelog for version 1.7.1

  • The “Stop” button now resets zoom to 100% (instead of double-tapping like before).
  • Added onion skin to v-cam to see where it is in the previous and next frames.
  • Increased size of the scrollbar for frame thumbnails.

The iOS version of this update will be released soon!

Below is the original post for the release of 1.7.0.


So the 1.7.0 update is finally released (on Android)! This update has a lot of minor additions and changes, but the biggest one is the addition of a v-cam!

What is a v-cam?

Some of you may be unfamiliar with the term v-cam.

I believe it was a term coined by a popular Flash Actionscipt object that would essentially act as a camera, a virtual camera, for animations. This would allow the animator to move it around and scale it to simulate a real camera rather than having to move all of the objects in the scene instead.

Stick Nodes camera vcam

The GIF above illustrates the v-cam in action in Stick Nodes. In Stick Nodes, you need to double-tap the canvas area to enter into Camera Mode. When in Camera Mode, you can move and scale the camera as you wish. Clicking away from the camera’s bounding box or double-tapping again will exit Camera Mode.

This double-tap replaces the “double-tap to return to 100% zoom” functionality. I don’t feel like many people were using that, but if you were, I plan to re-add the feature to the Stop button (tapping the “Stop” button will return you to 100% zoom starting in 1.7.1).

Changelog for version 1.7.0

  • V-cam functionality added! Double-tap to enable or disable Camera Mode. In Camera Mode, you are able to essentially move and zoom the “camera” rather than having to move and scale each stickfigure!
  • Added background color and background image functionality to Create Mode, will make tracing possible!
  • Improved MP4 exporting (Pro only). MP4s should export faster and in better quality (only if you have Android 4.3 or later, if not, the old method will be used).
  • Added over 40 new sounds (Pro only). Look for the majority of them beginning with the words “Effect”, “Hit”, “Voice”, and “Monster”.
  • Changed FPS limit to 60. Any FPS over 20 will automatically disable tweening, though.
  • Increased maximum zoom to 800% from 500%.
  • Background images can now scale in the x and y direction past the bounds of the animation.
  • Many other minor tweaks and fixes.

If you noticed, the MP4 export process has been greatly improved (for Android users with Android 4.3 or later). This new process exports MP4s incredibly fast and at great quality!

I plan to bring this over to the iOS 1.7.0 update if it is possible, it is the one thing holding up the iOS release of 1.7.0.

What about iOS?

Well like I just mentioned, I need to look into a way to improve the way MP4s are exported on iOS devices. If I can find a way to speed it up like Android, I will have to work on that for a few days. That will be the only thing holding up the iOS release of 1.7.0. No estimated date yet, but it won’t be too long.

What’s next in 1.7.1?

That’s a secret. 🙂

Okay, that’s all from me. Everyone go create something cool with the v-cam.

Might I recommend a Madness animation animated at a non-tweened 24 FPS, using the v-cam for an awesome cinematic feeling?

Do it.

avatar
48 Comment threads
264 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
37 Comment authors
MTGlowman2003D4v1ddd44 anims (probably)Caleb MoorheadDARKNESS (Furryfyre) Recent comment authors
DmLan

First, holly pepperonis

Sean (Admin)
737
Sean (Admin)administratoruc-voterpro-noderuc-winner-lvl3Shoving things down throats is fun

Fifth!

DmLan

Boo.

Onehighjump
Onehighjump

WHENS IOS

Bio Animations

It’s a mystery, child.

Onehighjump
Onehighjump

A mystery is thinking why you changed your RHG

Bio Animations

Me? I had a backup RHG (Faunui), I like doing RHGs a bit more realistic, my former main, Lynx, was injured, si Faunui, Lynx’s sister, is taking over. Der now we know.

I even said that in Faunui’s introduction..

Onehighjump
Onehighjump

Another mystery is when you will finish your RHG with me

Bio Animations

Another mystery is how I can find your RHG’s stats.

That’s why I haven’t started yet. I haven’t found any of your RHG’s stats, so I don’t know how your RHG should act in the battle…

c:

Onehighjump
Onehighjump

okay ill say my stats here
Melee: 47
Magic: 78
Skill: 70
Endurance: 57
Speed: 90
In battle: Careful, Serious sometimes, sometimes Careless,Happy
Anywhere else: Happy
After battle: Happy, Cool
Mystery solved

Bio Animations

The final mystery is if you have a demo showing your RHG’s skills and attacks n crap.

There’s a lot of stuff I need before I can start. c:

Onehighjump
Onehighjump

*middle finger*

D4v1ddd44

I hope the iOS update comes before my summer vacation ends because it will be really hard animating and doing a lot of stuff from school heheheh keep it up Ralph <3

Anonymous

i forgot u use ios D:

DTHPZ

How do u animate so smooth

D4v1ddd44

20 FPS and a lot of easing

Bio Animations

Lulz. I use 10 FPS and look at my most recent Animations, they’re okay. You don’t necessarily NEED to use 20FPS to be smooth, but you DO need to use easing to be smooth.

Anonymous

Ok? They were asking D4v1ddd44 how HE does it.

Bio Animations

I was replying to D4v1d.
He said, 20 FPS and alot of easing, he was kinda doing his one way, not everyone has to use 20 FPS, you know what?

Nvm, just ignore me. I’m not thinking straight.
I’m not lying, I’m really not thinking really good right now.

Too much caffeine, perhaps..

Bio Animations

Fok. I read that wrong.. I though DTHPZ was asking how to animate smooth period.

Fok. Now I look even more dumb than I am already. XD
Soz m80.
Rlly tho, just ignore me for a bit. XD

D4v1ddd44

I don’t tween

Jay animations
Jay animations

HOLY SHOT!!! The hype is real!!!!
Much ideas for collabs!!! *head explodes *

DmLan
Berke381
Berke381

What is this?

DmLan

What is what?

Berke381
Berke381

This is what.

Bio Animations

.tahW

Berke381
Berke381

Finally…
Green screen problem…gone…forever…

Anonymous

ikr when i exported on Kik i noticed XD i was like “God has blessed us”

KaidoMation
KaidoMation

Hi ralph i really like the v cam and everything
but i would like if you just put options for the v cam to disable and able because i always double tap the screen to reset the zoom.

But i understand if you like it that way
because i’m use to it to double tap the screen :/

But hey nice update though 😀

Bio Animations

I had the same idea at first, but then I got to playing around with it.. And thus I got really creative with it aaannnd it gets much easier. c:

Anonymous

he said next update the Stop button will reset the zoom, maybe even the V Cam zoom, i really hate going back to %100 then putting it in the middle, even thought it automatically captures it…

1 2 3 6