A new update went live yesterday for both Android and iOS users (weird, right?).
Changelog (2.3.6)
- Stickfigure max node limit increased to 384 per stickfigure.
- Frame max stickfigure limit increased to either 40 stickfigures or 6400 nodes.
- Memory usage displayed when a project is opening and also under “App Settings”.
- In “Open Project” window, you can open a portion (percentage) of a project starting from the first or last frame. Useful if you can’t open a project anymore (crashing, due to memory).
- New option when exporting for anti aliasing – will smooth lines.
- New sounds (search “236” in the sound import window) (Pro only).
- Bug fix for some users experiencing failures/crashes (folders in ZIPs, older Android verisons).
- Other bug fixes.
So yeah, this update mainly wasn’t a “major” one.
Anti-aliasing
I like the new “anti-aliasing” checkbox when you export – it’s subtle, but it smooths the jagged lines that you’ll commonly notice in Stick Nodes stickfigures. It can sometimes produce undesired effects, in which case simply don’t use it. But it’s very good if you want to export a single-frame image or something – looks better.
Check this GIF and look closely at the edges of lines and shapes to see the smoothed edges.
Memory
Make use of the memory usage display when opening a project, and in the “App Settings” window (check it periodically). If you experience a crash, it’s useful to know what the memory usage was, and to remember to stay lower than that number in the future. (It’s not an exact science, but should help you estimate.)
Speaking of memory usage, if you run into crashes when opening a project, make use of the percentage slider at the bottom of the “Open Project” window. A crash occurs when the memory utilized by a project exceeds what your device can handle, so simply open a smaller percent of your project.
For example, say you can’t open project_file.stknds, it keeps crashing.
- Open 75% of project_file.stknds, starting from the first frame. Once it’s opened, re-save it as project_file_part1.stknds.
- Then, go open project_file.stknds again, but this time open it 25% starting from the last frame. Once that opens, re-save it as project_file_part2.stknds.
And there you have it, you split a large project into two smaller projects which can be opened.
Other stuff
Bunch of new sounds including the infamous Oof.mp3 and a bunch of others. And anyone having problems with ZIP files (mainly Android, but iOS too) – I might have been able to remedy that, but will have to keep an eye on it to see if I did in fact fix it.
Oh and the node limit is increased a little but who cares.

First.
Also, about the node increase.
Why 384?
Was gonna do 512, but that was way too much I think. So instead of a 100% increase, I did 50%.
Why the new frame stickfigure limit?
Okay, first, you have to understand where lag “comes from” – majorly from the amount of nodes in a frame – aka complex stickfigures.
So technically, it makes more sense to limit nodes in a frame, not stickfigures. Limiting just stickfigures equates a single-node figure and a 100-node figure as having the same “lag contribution” which is wrong.
Example, 20 defaults (12 nodes each) =/= 20 Gokus (256 nodes each) – the 20 Gokus would lag MUCH, MUCH worse.
So, I compromised. I’m still limiting stickfigures (upped to 40 from 25) just because I don’t want people to go too crazy with stickfigures, they *do* impact lag in their own way as a whole (filters for example).
But now…there’s an *additional* limit of 6400 nodes. You won’t be able to add more stickfigures to a frame once either of those limited are reached, whichever one happens first.
Why?
It allows you to have 40 defaults on the stage, for example. But doesn’t allow you to have 40 complex figures, to keep lag under control.
Also, 6400 = 256 (old node limit) x 25 (old stickfigure limit), so that’s why it’s 6400, the “old limit” of 25 stickfigures is *kinda* still in effect that way.
I get it
I don’t think you do
I do
still not convinced
Why
I am hard to convince
Ralph How Do You Download The New Update?
“Goku = 256 nodes”
*Bursts out laughing*
it is though
OoO
Hi epitaph!!!!!!¡¡¡¡
The limit allows me to have a bunch of minial effects whilst still having a couple of complicated figures, instead of having a flat cap.
Like having a bunch of 10 node debris effects whilst your ultimate earth bender smashes the ground.
Why do I have a feeling the stuff I do with packing multiple objects into one stick then complaining bout the lag gave you such decision? XD
1st
Lol no im not
Cool update tho
Now i make better versions of me stickfigures on website
do it
Wait, making a MUCH MORE DETAILED KOF 14 Kyo
“384 nodes”
I can finally make a realistic dildo
WHAT THE F—
-UCK
good man
Yayyy
Why… Mike is going to r3ck you
Oof
Yu red my mynd
PL Team Slave OwnerI’m happy now.
just wait until something crashes
I’ll try to purposely crash the new sn
PL Team Slave OwnerThat’s a rare occasion. And if that’s so i couldn’t care less. I will just save every 10 minutes then.
if only all users were like you……..
PL Team Slave OwnerHehe. Your app suks. My game lags tooooo muc.
I will summon the hi-nado upon you
yay! oof is here! along with some new sword sounds! awesome! and with this new node limit, I can finally finish my Chaos Castle (Side View) figure! I literally built it up to the new node limit. not a single node to spare.
Wait, you made a humaoid castle, awesome
no, epitaph, I didn’t. It’s a large complex castle in itself. I can @ you with a picture of it if you like?
@ him
@ him hard and do it
ok ralph
@ me like one of your French girls
Ooooooooof
this is my favorite update
now i can make squidwhip v2 with extra whip power
oh boy
MY IOS device crasshed when I was making a large project. I was just adding sounds to it and it crashed while saving, which sucks.
Sorry can you tell me *exactly when it crashed, like what you did/pressed before it happened?
Sup Ralph!… u so I opened stick nodes over 999 times so if u wanna scare people every time. They open stick nodes (when there passed 999) they’ll/I’ll be greeted with more stick nodes demons. Sounds like a deal?