New Version (2.5.9 – 2.6.0) – The Color Picker Update

Edit March 10th – The below update is now out for Android. Android users won’t see much different, just brings the version numbers to be the same but as it says below, the color picker now has a “refresh” button.


Edit March 8th –Well that was fast. The update for IOS is now available on the App Store.

Changelog (2.6.0)

  • Color picker now has a “refresh” button to prevent it from constantly taking a new screenshot of the screen (causing a second or two of lag).
    Will now only refresh if the button is pressed
  • (IOS) Fixed squished app glitch when returning from selecting a background image

Same update as below, but I changed the way the color picker works (Android getting it later today).

Also seem to have fixed the squished glitch when coming out of selecting a background image.

I *might* have re-introduced that iOS 8 bug that didn’t allow SN to open, so anyone with IOS 8 please do let me know if SN still works right.


Sorry for letting you down, no hilariously clever nickname for this update.

Alright let’s just get on with it and show off the changelog.

Changelog (2.5.9)

  • Color picker has been added to the color window
  • You can now copy all of a stickfigure’s properties and paste onto another
  • Improved anti-aliasing appearance
  • Textfields can now scale to 10
  • When submitting a pack, you can now rename the files for better organization
  • Many new sounds, search “259” in sound import menu to find them (Pro only)
  • Many bug fixes involving right-triangle flipping, smart-stretch, delayed animation playing, and more
  • Added a period to the “Typo Round” font

So obviously, the big one that everyone wanted, a color picker has been added to the color window. Tap the button and drag around to sample the color below the cursor.

Copy-pasting stickfigure properties can be useful where, for example, if you’re animating a multi-stickfigure flame across numerous frames, you can easily copy-paste the scale/filters/position of each flame stickfigure to the next one.

Anti-aliasing should no longer show those lines sometimes visible in exports, also in general I think I made it look a little better.

When submitting a stickfigure, a window pops up showing off some rules and guidelines. Some of you may like that… Also, when submitting a pack, you’re given a chance to clean up the file names before they’re placed in the ZIP file. You will be expected to take the time to make sure your file names are neat or suffer dire consequences…

Oh, and that right-triangle flipping bug is fixed. And other bugs.

And then the other new things…Textfields can get BIG. There’s a lot of new sounds (over 60). And that one font finally has a “.” character now.

Jeez it took the same amount of time to write this post as it did to code up this update leave me alone now thanks.

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MLGISZeke WarwickLuckyGuyXdNormal user who animates but is lazy af?arcionek? Recent comment authors
MLGIS
MLGIS

Could you allow us to use custom fonts and/or allow us to copy and paste text, especially with languages that have symbols, like Japanese, Filipino, Korean, Arabic, etc. So that way we can use characters from actual languages for animations. Like if the animation took place in a Japanese town, we could copy and paste Japanese text so that way it isnt just the Japanese font(which is kinda racist to me cuz it aint the actual symbols that are used in real Japanese).

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