Edit March 10th – The below update is now out for Android. Android users won’t see much different, just brings the version numbers to be the same but as it says below, the color picker now has a “refresh” button.
Edit March 8th –Well that was fast. The update for IOS is now available on the App Store.
Changelog (2.6.0)
- Color picker now has a “refresh” button to prevent it from constantly taking a new screenshot of the screen (causing a second or two of lag).
Will now only refresh if the button is pressed - (IOS) Fixed squished app glitch when returning from selecting a background image
Same update as below, but I changed the way the color picker works (Android getting it later today).
Also seem to have fixed the squished glitch when coming out of selecting a background image.
I *might* have re-introduced that iOS 8 bug that didn’t allow SN to open, so anyone with IOS 8 please do let me know if SN still works right.
Sorry for letting you down, no hilariously clever nickname for this update.
Alright let’s just get on with it and show off the changelog.
Changelog (2.5.9)
- Color picker has been added to the color window
- You can now copy all of a stickfigure’s properties and paste onto another
- Improved anti-aliasing appearance
- Textfields can now scale to 10
- When submitting a pack, you can now rename the files for better organization
- Many new sounds, search “259” in sound import menu to find them (Pro only)
- Many bug fixes involving right-triangle flipping, smart-stretch, delayed animation playing, and more
- Added a period to the “Typo Round” font
So obviously, the big one that everyone wanted, a color picker has been added to the color window. Tap the button and drag around to sample the color below the cursor.
Copy-pasting stickfigure properties can be useful where, for example, if you’re animating a multi-stickfigure flame across numerous frames, you can easily copy-paste the scale/filters/position of each flame stickfigure to the next one.
Anti-aliasing should no longer show those lines sometimes visible in exports, also in general I think I made it look a little better.
When submitting a stickfigure, a window pops up showing off some rules and guidelines. Some of you may like that… Also, when submitting a pack, you’re given a chance to clean up the file names before they’re placed in the ZIP file. You will be expected to take the time to make sure your file names are neat or suffer dire consequences…
Oh, and that right-triangle flipping bug is fixed. And other bugs.
And then the other new things…Textfields can get BIG. There’s a lot of new sounds (over 60). And that one font finally has a “.” character now.
Jeez it took the same amount of time to write this post as it did to code up this update leave me alone now thanks.

Might take a couple minutes to appear on Google Play.
A few hours for Amazon.
Please don’t ruin my night and hold off bug reports for the morning, thank you for your cooperation with this matter.
Theres a bug the Sounds are loud as f***
[joke]
Raptor99 You can lower them :/
r/whoooosh
R/whoosh
GOOD
“Couple Minutes to appear on Google Play”
Thats a lie
I live in Germany and i need to wait “a couple” Hours
Thx you
lol
*_*
Whoops I didn’t see this comment-
yeet
edit: yo my guy why did you have to use that as an example gif
distinguished comment
read the edit
Comedy.
But mainly I don’t want to make a new one lolol
Yes, the right-triangle thing is fixed. Can’t wait for the IOS update.
PL Team Slave OwnerHmm. Interesting. But no 5 dollars for unlimited stickfigure and node limit.
couldn’t submit figures above 384 nodes tho
not false
Maybe you could add some thing to the Stickfigure site that says how many nodes it has and a memory usage thing with it and you can set the node limit and stickfig limit for your own device?
Next update can you make it so that stickfigures can have multiple colours (primary and secondary colors maybe?) Or certain nodes can be a degree higher or lower shades in colour than the stick colour? These would allow figures with shading to be colour changeable.
I get i could just change node colour or edit the fig but this would be more convenient.
Also, why do sounds and figs act so differently (figs stay in library, even when deleted, while sounds are removed from animations if deleted, sounds can only be imported once, while figs can be imported many times if you’re dumb like me.)?
delete stickfigures thing:
Well, sounds are easy to delete. Just remove them from frames. Arguably, stickfigures are the same, but they can be more involved (joined to other figures, locked to the camera, etc). Still, it would be the same as just applying “Delete stickfigure” to the stickfigure across all frames. I may enable this in the future, there’s other things I need to make sure work
primary and secondary colors thing:
This was on the todo-list for this update, but I pushed it back after I realized how much BULLpoop it was going to involve lol
What I mean by deleting is removing them from your device, not from your animation.
What I mean by deleting is removing them from your device, not the animation
Huh? I didn’t see my own reply and so I made two of them.
Ralph be like: No
*says IOS update will be out in a few days*
*update comes out in a few weeks*
Already calling it.
*bug reports come in few minutes*
ur ass
http://selfavenue.com/images/fingers-showing-small-size1.jpg
The size of the Shermans gun crcica 1942 colorized
Lewd
thanks man 😀 nice!