Get Stick Nodes on iOS!

So I heard these “Apple devices” are pretty popular.  I figured it’d be worth the time, effort, and money to get Stick Nodes ported over to them, right?

As of today (November 6th), Stick Nodes is now available on the Apple App Store!  Here are the links to the free and pro versions.

Stick Nodes iPhone

The app should behave exactly as it does on Android devices with the only exception being the way things (stickfigures, projects, and .gifs) are saved.  Instead of each file type being saved in their corresponding folder on the SD card (as with Android devices), the iOS version has them all saved to the app’s Documents folder.  What’s this mean for you?  Well, to access these files you need to do the following:

  1. Connect your device to your computer.
  2. Open iTunes and go to your device’s “Apps” section.
  3. Scroll down to the “File Sharing” section and locate Stick Nodes on the left.
  4. On the right you’ll see all of the saved files associated with Stick Nodes.

It’s a bit more involved than the Android version, but that’s because iOS doesn’t allow file-explorer-type apps or simple file exploration via USB like Android does, oh well.

Anyway, I’ll be on the lookout for any bugs or tweaks that are needed, in the meantime, go download and don’t forget to leave a rating, it really helps get the app some exposure!

Future plans?

Just to let you guys know, here’s what’s on the agenda for Stick Nodes:

  • Any necessary bug fixes/tweaks
  • Save to .avi (maybe with some “Upload to Youtube” functionality)
  • Use images for frame backgrounds

iOS Version Uploaded

What’s up guys.

Stick Nodes has been uploaded to the Apple App Store! It’s currently under review and barring any unforeseen circumstances should be available to download in about a week’s time.


Keep checking back, I’ll announce the launch here and on the other Stick Nodes social media sites.

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New Update (1.2.0) and iOS Coming Soon!

Hey all.  I just pushed the latest update to all Android markets, version 1.2.0 – also known as the “iOS version.”  This will be the version uploaded to the App Store as soon as I work out the remaining kinks with the iOS version.

Here’s the changelog for 1.2.0:

  • Potential fix for crashing for Nexus 7 and some Galaxy Tab users.
  • Added non-continuous rendering back in, it was accidentally removed in the previous version (will help preserve battery life).
  • Miscellaneous tweaks.

Since I’m using LibGDX (with RoboVM), porting Stick Nodes to iOS is thankfully a pretty easy process.  There were/are just a few bumps along the way:

  • Getting used to iOS and understanding how things work was the first problem.  I think I’m past this now and I understand things a lot better.
  • Non-continuous rendering sorta-kinda doesn’t work on iOS.  It’s currently a bug within LibGDX and is actually being worked on right now.  This isn’t a complete deal-breaker though, if push comes to shove I’ll just upload the app without non-continuous rendering and apply it in a future update (will just help save battery life, really).
  • Exporting .gifs fails. I haven’t had time to investigate it (tomorrow’s to-do list) – but for some reason exporting .gifs just fails.  Saving and loading of projects work, though.  Hopefully will be a simple fix.

And that’s really all that’s standing between you and the iOS version of Stick Nodes!

Stay tuned!