An animation by
SMX spotlighted on Tuesday August 18, 2020
Hey, so this animation was made back in February to April. Why you may ask? It's because this animation was originally planned for a series. But, this part of the series was scrapped and Mei Yamazuki and I decided to start form scratch and build it up from there. We thought it was too soon to start animating without series preparations. That series will come up later.
Since everything has changed, including the characters, do not believe that this is the start to an entirely new series or what not. That's why this is called "Off-Canon" meaning it's not official to any series or any canon in any way. So the powers, personalities, designs and etc regarding anything shown here will probably be irrelevant later in the future.
Anyways, enjoy.
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100% worth a watch even if you’re not one to care much for “scarf battles”, the visuals and plot/storytelling of this (apparently non-canon) vid is very entertaining and interesting
watch it
do it you won’t
Oh ill do it, ill watch it, I’m no nerd, I’m not a nerd I swear!! I swear!!!!
Have not watched this dude’s content for like three years, then this was kind of a shock. Everyone on here does some Naruto Shippuden-*ss s**t whenever they feel like it, cuz they got the power. Everyone! Everyone I used to know from the SN community has grown their skills so much it’s friggin’ bonkers. Have y’all seen how Heckray was and what he’s doin’ now? my god- AND FEARLESS IS BACK WHAT THE FU-
i better start animatin’ man, or else xD
Wut the heck… Hanae has powers? I-i didn’t even know .-.
Humor is inapplicable for this animation, so I won’t critique it.
On an unrelated note, SMX looking at his near-dead sister and daughter and saying “Good grief” is hilarious lol
This is an Off-Canon (the story is there but is being discarded, still means I can review some of it) OC battle created by SMX. It displays quality animation movements and effects, but the fighting itself lacks a bit of substance. The story itself is an interesting touch, but it falters at points and interferes with the overall fight. This becomes a stop-and-talk fight very quickly, which isn’t particularly good for the intensity or overall display of a fight. To start with the story, let’s establish the fact that this Hanae girl is 9 years old. The only reason one would believe this is because 1. the animation says so, and 2. she’s short. There isn’t any real characterization to her and her depiction as a child isn’t very solid. The character description itself states she is “easily outsmarted” and is “not very knowledgeable”, yet this character also talks and acts like a fully grown adult. Simply blowing this off because “demons” is lazy writing and poor character development. The dialogue itself is decently done, but it can get rather edgy at completely random moments. In particular, the moment before the fight starts is out of nowhere completely. It’s a poor and cliche reason to start a fight because one individual calls the other “weak”. The dialogue explains some story aspects well (such as what the SM of SMX means), but they often become exposition dumps, and they interfere with the pacing. This is less severe of a problem, as there are many animated visuals to go with these descriptions. The fight itself is pretty decent, but the constant text interrupts the flow constantly. It’s all animated well, the angles are solidly done, the effects are great, but the dialogue and pacing really hamper on the overall fight. It’s very much a “stop-and-go” fight where the characters fight each other for 5 seconds and then go through internal monologues for an hour. This is an exaggeration for comedic effect, but it’s still relevant; the animation does not handle pacing and flow well. One can still have a fight where exposition is occurring while handling the fighting intensity perfectly. This animation, sadly, does less of a job in that regard. It’s still a quality animation, to be sure, but it isn’t the best it could be. More work needs to be done on handling pacing, dialogue, flow, and all these other story aspects so that they don’t interfere with the actual fight. It has solid potential and is very well-animated, but more work needs to be done in terms of execution. It’s good, to be sure, but not as good as it could be.
And no, stating the animation is “Off-Canon” does not mean anything related to the story, dialogue, or pacing is no longer subject to critique. Just pointing that out.
3/5.
PL Team Slave OwnerFirst off the visuals in quite a few areas are attrocious. Part of visual work is having contrast. This is where you have different designs, colors and shapes. This has the problem of not showing differences in color in quite a few areas. Things tend to be over saturated and objects will blend into other objects and so on in some areas. On the other hand the visuals are pretty good with the backgrounds, angles, and alot of the effects. The blood splatter effect that I see everywhere is used alot but it is pretty decent so. Storywise, theres a lot of details here, but there’s a lot of problems too. For one, you can’t make all these battles with a character and not accept the way they are written. The design alone cannot define a character and get people interested in that character. You have a developed character and their initial personalities. The initial should have a trait that they develop off of to get rid of that trait. This can happen many times. In fact that’s better to show more development and get people more attached to a character. But you can’t keep recreating characters and making full fledged animations with them. You’ll burn out and these characters will be lost cause they aren’t developed. Animation here is pretty good but the constant interuption of dialogue followed by some action pulls the viewer away. The amount of action and generally interesting stuff here is lacking. But when it shows up, it is pretty good. But there isn’t enough. It’s lacking that entertainment. Could point out more problems but I will leave it till another time.
3/5