SCP-106 Pocket Dimension Pack

SCP-106 Pocket Dimension Pack by Kamrove, SCP-106-Pocket-Dimension-Pack.zip (25315) - The Pocket Dimension is a surreal realm completely controlled by SCP-106, and the place where it takes its victims to. The dimension is a bizarre, green-lit, labyrinthine place. The Pocket Dimension can only be accessed by SCP-106, along with any prey it takes. Its laws and reality are unlike our own. SCP-106 will seemingly "toy" with its victims for an extended period of time before killing them. Here, SCP-106 seems to express full control of the realm's time, perception, and laws. The Pocket Dimension is designed with aged mossy stone. The victims cannot sprint in this dimension and their health will slowly deteriorate, causing them to start bleeding until they either escape or die. Throughout the dimension, the victims can find messages on the floor left by SCP-106, most of which are directed towards the victims. While trying to find a way out, the victims will likely find other rooms in the dimension. These include an open area with large columns, two long stone paths with giant flying rocks, a "throne room", a room filled with box-like coffins, a trick room, a trench-like area with a 'Plane' flying over it, and an exit room. Occasionally, SCP-106's face can be glimpsed for a very brief moment when blinking inside the dimension. Rooms Intersections Once taken to the Pocket Dimension, the victims will start off in an intersection of hallways with a number of ways to proceed. The height of this room, including the height of the doorways, tends to shift, expanding and contracting at a slow rate SCP-106 will wander around this room in a counter-clockwise pattern through the walls of the hallways. Physical contact with it in this dimension results in instantaneous death. After it performs 3 full rotations around the map it'll head straight towards the victims if they are still in the intersection. Upon proceeding down any of the hallways in this room, the victims has a chance of either escaping back to the facility, or being teleported to another area of the dimension, sometimes being shifted to a different part of this room. The victims should choose carefully, as one of the halls may lead to the victim's death. The victims also has a chance of being taken to a four way intersection. One path leads to the coffin room, one leads to the throne room and two lead to stone paths. Pillars The victims has a chance of being transported to an area with large columns standing in the abyss of the dimension. The victims starts off on one of the pillars and has to descend via small outcroppings that they drop down onto. At the bottom of the pillar is a small path which the victims can cross, leading towards a well that'll transport them to a different room. Time is of the essence, as SCP-106 (who is floating upside-down a few pillars away) will teleport to adjacent pillars, coming closer to the victims. Every time SCP-106 teleports, the victims is forced to blink. Stone Path Two of the hallways in the four way intersection lead to a narrow walkway with a large pendulum flying across it in a figure 8 pattern. The victims has to time their pacing perfectly to avoid being crushed by the pendulum. This can be very difficult because the victims cannot sprint, so it is likely that the passing pendulum will hit the victims and kill them. Should the victims make it past the pillars and down the hole at the end of the path, they will be transported to SCP-106's chamber. Room of Coffins The fourth area that can be reached from the four-way intersection is what is assumed to be SCP-106's "prison", where the victims can see a number of large box-like objects perched along the walls. An awful wheezing, coughing and faint whispering can be heard in the room, though no source seems to be visible. Trick Room While roaming in the Pocket Dimension, the victims has a chance of being taken to a cylindrical hallway that's visually similar to the metal corridors, making it appear as though the victims has been teleported out of the dimension. However, when either of the two doors are opened, a black void is revealed. If the victims walks out of the hallway, they will fall back into the Pocket Dimension, usually into either the throne room or one of the two stone paths. Throne Room One of the paths in the four-way intersection leads to SCP-106's "throne room", where upon entering the victims will see SCP-106 perched atop a large throne-like column. The victims is only able to see its eyes and upon approaching the throne, their vision is forced up in its direction. Once the room has been entered, the doorway is blocked by a wall, preventing the victims from going back the way they came. The deterioration rate is sextupled while the victims is in this room. Staying too long will cause a deep voice (possibly that of SCP-106) to tell the victims to kneel. If the victims crouches or kneel, they will be teleported to the trench. Critical blood loss from staying in the room will also force the victims to crouch and be teleported to the trench. Trench After the victims kneels in front of SCP-106 in the throne room, they will be transported to the trench area. The trench itself is reminiscent of World War I trenches, with several wooden bridges lining the chasm. There are also several rocks and coffins which can be seen floating around the area. The victim's task is to reach the opposite end of the trench. However, an extremely large, black, skeletal bird-like creature will glide over the trench frequently. As long as the victims is in the open, the airborne creature will forcibly draw the victim's vision towards it. Upon looking at it the creature will open an eye from its ribcage region, which will cause harm to the victims. The victims can avoid looking at the creature by hiding under the plank bridges along the trench. Once the victims reaches the end of the trench, there will be a well that will lead them to the exit room. Exit Room The exit room is a short, cylindrical hall containing one doorway. It appears as corroded as the walls and floors of the four way intersection and throne room, and is accessed by going down a random corridor in the first intersection the victims starts in. The victims will be teleported to the middle of the hall, facing the door. Once the victims passes through the doorway and keeps on walking through the darkness, they will be taken out of the dimension and back to the facility. #SCP #Dimension #106

Snowy Village Movieclip

Snowy Village Movieclip by ChallasFRL, Snowy-Village-Movieclip.nodemc (121469) - A free arrangeable background #village #house #cabin #snow #snowy #christmas #night

Modern Interior Walls Pack

Modern Interior Walls Pack by Explosive Bullet, Modern-Interior-Walls-Pack.zip (26105) - This time on my journey to single handedly completely overhaul and deliver a proper versatile background system on SN: I focus on interior drywall. My unhinged ramblings about peoples failure to innovate aside, this a simple yet powerful pack. Yeah there is 4 node walls which don't got much to them, but that is the base part here. That wall is completely smart stretchable and colour can be changed to whatever you want. Every cherry on top from wainscoting panels to baseboards have the ability to be stretched. (Sculpted window trim I could not confidently get a proper smart stretch setup for that so I just recommend turning that into a sprite and stretching it that way.) The most basic foundational piece of interior backgrounds is layed out right here. At least for modern day animations. Put your walls together, maybe throw on some of those panels, top it off with some baseboards and do a bit of shading work on the wall. A simple looking wall turns into an unnecessarily complex but good looking wall which will make your animation stand out. These walls can be used time and time again with different combos to deliver and unique look. Further explored in this too was wall framing and destructable walls. I made sectioned walls where you can set the thickness of a certain part to 0 and spice it up with a natural outside shape and the wall can be torn up easily in a visually interesting way without having to make a new version of the wall each time you have say a bullet hit the wall. Behind that wall you can have the framing too so you actually see some structure and depth in the wall as it is being destroyed. Or you just want a work in progress construction site which works too. Pack is scaled to the PL base at a 1.00 figure scale. Expansions are planned but I think this will be a good start to work with. Excited to see if people get clever with the utilization or start expanding on this themselves. Ultimately with this one, the tools are all yours. #interior #wall