I wanted to create a trophy room in my eventual Minecraft play-through series so I needed a concept design to help give me an idea, this is what i’ve got:
Perhaps you should put several rooms for different types of relics. For example, your first conduit can go in an underwater section of the build. It can even be interdimensional, with nether related relics going in the nether instead of the overworld. End relics… possibly going in the end? That’s going to be complicated for sure, so I wouldn’t do that, unless if there’s a stronghold right below your spawn point.
Replying to:vuicePerhaps you should put several rooms for different types of
Specifically themed areas with a relic inside?
Interesting but far too tedious and complicated, i’d rated keep it local and have a collection of items, blocks etc which I can read about and refer to if i’m ever lost on what it does, plus it’s fun to set it all up, do the research and type up useful and trivial information about different things.
Perhaps you should put several rooms for different types of relics. For example, your first conduit can go in an underwater section of the build. It can even be interdimensional, with nether related relics going in the nether instead of the overworld. End relics… possibly going in the end? That’s going to be complicated for sure, so I wouldn’t do that, unless if there’s a stronghold right below your spawn point.
Specifically themed areas with a relic inside?
Interesting but far too tedious and complicated, i’d rated keep it local and have a collection of items, blocks etc which I can read about and refer to if i’m ever lost on what it does, plus it’s fun to set it all up, do the research and type up useful and trivial information about different things.