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@ralph
I Have an idea.. where you can make an animation whatever fps- but then u have this one thing where u can speed up the fps on that frame and the others until the person turns it offShould This Happen?
- 40%
- 60%
5 votes
@ralph
I Have an idea.. where you can make an animation whatever fps- but then u have this one thing where u can speed up the fps on that frame and the others until the person turns it off
Gmyes
Frame delay tho
User Banned
it cost a lot of frames
Even if it would cost alot of frames- it would help the community- it would help combat animations- it would for me- because i animate with 10 FPS but when i try to do a Hand-To-Hand Combat its slow and doesn’t look good
Then just don’t animate at 10 fps, it’s not great for most animations
Also, your animations, while tweened, are a bit choppy and the tween doesn’t help. You need to turn in off, work on easing between different movements, and smoothen up the pose transitions.
when i try to do a Hand-To-Hand Combat its slow and doesn’t look good
It doesn’t look good because you rely heavily on tween and don’t move through poses great, gotta ease it up.I just struggle with making good stick figures for combat- and i watched one of your videos and saw how the usual combat figures are- but i don’t know how to make them like that- and non tween is hard for a walk animation and all that
thanks
there’s slow motion already, which basically adds frames during the tweening phase to slow it down
this is on a per-frame basis
this can also be used to speed up the tweening, thus making it go faster
Well if it’s a slow motion feature- how do we make it go faster?