• for those that need to know star wars for some reason

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  • if you guys have watched the bad batch and clone wars then you’ll most likely understand this

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  • Replying to comment by: NARR but festiveShut the fuck up.

    no

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  • Replying to comment by: that alien dudeFISHY TEAM FOR LIFE...rip

    FISHY TEAM FOR LIFE!!!!!!!!!!!!!!! @ralph when he sees this be like: get out, get out now

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  • If your a fortnite fan- you would know this…. R.I.P Fishstick- if not eh i dont care

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  • Replying to comment by: noobishwhy did i click on this video

    AHAHHAHAHAHAHAHAHHA

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  • If your a youtuber with not alot of subs watch this on how to get more subs

    1
  • Replying to comment by: Ralph (Developer)there's slow motion already, which basically adds frames du

    Well if it\’s a slow motion feature- how do we make it go faster?

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  • Replying to comment by: teo diggity danhttps://www.youtube.com/watch?v=uDqjIdI4bF4

    thanks

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  • Replying to comment by: teo diggity danThen just don't animate at 10 fps, it's not great for most

    I just struggle with making good stick figures for combat- and i watched one of your videos and saw how the usual combat figures are- but i don\’t know how to make them like that- and non tween is hard for a walk animation and all that

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  • Replying to comment by: hikariFrame delay tho

    Even if it would cost alot of frames- it would help the community- it would help combat animations- it would for me- because i animate with 10 FPS but when i try to do a Hand-To-Hand Combat its slow and doesn\’t look good

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  • @ralph
    I Have an idea.. where you can make an animation whatever fps- but then u have this one thing where u can speed up the fps on that frame and the others until the person turns it off

    Should This Happen?

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    • 60%
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    1
    • Gmyes

      2021-05-27 15:41:33 UTC 0
    • Frame delay tho

      2021-05-27 15:44:22 UTC 0
      • Replying to: hikariFrame delay tho

        it cost a lot of frames

        2021-05-27 15:55:15 UTC 0
      • Replying to: hikariFrame delay tho

        Even if it would cost alot of frames- it would help the community- it would help combat animations- it would for me- because i animate with 10 FPS but when i try to do a Hand-To-Hand Combat its slow and doesn’t look good

        2021-05-27 16:27:13 UTC 0
        • Replying to: Mace-gogamerEven if it would cost alot of frames- it would help the comm

          Then just don’t animate at 10 fps, it’s not great for most animations
          Also, your animations, while tweened, are a bit choppy and the tween doesn’t help. You need to turn in off, work on easing between different movements, and smoothen up the pose transitions.

          when i try to do a Hand-To-Hand Combat its slow and doesn’t look good

          It doesn’t look good because you rely heavily on tween and don’t move through poses great, gotta ease it up.

          2021-05-27 16:42:18 UTC 1
          • Replying to: teo diggity danThen just don't animate at 10 fps, it's not great for most

            I just struggle with making good stick figures for combat- and i watched one of your videos and saw how the usual combat figures are- but i don’t know how to make them like that- and non tween is hard for a walk animation and all that

            2021-05-27 17:16:04 UTC 0
            • Replying to: Mace-gogamerI just struggle with making good stick figures for combat- a

              2021-05-27 19:00:13 UTC 3
              • Replying to: teo diggity danhttps://www.youtube.com/watch?v=uDqjIdI4bF4

                thanks

                2021-05-27 20:15:24 UTC 1
    • there’s slow motion already, which basically adds frames during the tweening phase to slow it down

      this is on a per-frame basis

      this can also be used to speed up the tweening, thus making it go faster

      2021-05-27 20:51:35 UTC 1
      • Replying to: Ralph (Developer)there's slow motion already, which basically adds frames du

        Well if it’s a slow motion feature- how do we make it go faster?

        2021-05-27 21:15:10 UTC 0
  • Replying to comment by: Tastylemon16Day 24: Masks
    11564_0-08043800-1622049717_4920

    When Are you going to post these on your stickfigures? i would love to use these in an animation im making, though i still have to create an O.C, and figure out what to base it on, so if you can, can you tell us when your going to post it on your stickfigure page- and these are f i r e

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  • Replying to comment by: Ralph (Developer)first 5 seconds and i laughed at way dude just slowly coware

    Thanks! I try 😛

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  • 1
    • first 5 seconds and i laughed at way dude just slowly cowared into a fetal position

      i’ll check it out later entirely tho

      2021-05-26 16:39:57 UTC 1
      • Replying to: Ralph (Developer)first 5 seconds and i laughed at way dude just slowly coware

        Thanks! I try 😛

        2021-05-26 17:25:50 UTC 0
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