@mace-gogamer
Joined on May 26th, 2021, this user has been a member for 1,838 days and is the 54,158th person to register an account.
Has 0 submissions and to be honest, that's just sad.
Has made 0 comments on non-activity pages of the site. Alternatively, this user has made 15 comments on actual activity pages of the site.
This member is not a Users' Choice voter.
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for those that need to know star wars for some reason
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if you guys have watched the bad batch and clone wars then you’ll most likely understand this
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no
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FISHY TEAM FOR LIFE!!!!!!!!!!!!!!! @ralph when he sees this be like: get out, get out now
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If your a fortnite fan- you would know this…. R.I.P Fishstick- if not eh i dont care
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fishstick dead
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FISHY TEAM FOR LIFE…rip
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FISHY TEAM FOR LIFE!!!!!!!!!!!!!!! @ralph when he sees this be like: get out, get out now
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Haven’t played fortnight for like a year. But I still know who fishstick is. Rest in peace m8.
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AHAHHAHAHAHAHAHAHHA
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If your a youtuber with not alot of subs watch this on how to get more subs
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Well if it\’s a slow motion feature- how do we make it go faster?
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thanks
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I just struggle with making good stick figures for combat- and i watched one of your videos and saw how the usual combat figures are- but i don\’t know how to make them like that- and non tween is hard for a walk animation and all that
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Even if it would cost alot of frames- it would help the community- it would help combat animations- it would for me- because i animate with 10 FPS but when i try to do a Hand-To-Hand Combat its slow and doesn\’t look good
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@ralph
I Have an idea.. where you can make an animation whatever fps- but then u have this one thing where u can speed up the fps on that frame and the others until the person turns it offShould This Happen?
- 40%
- 60%
5 votes-
Gmyes
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Frame delay tho
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it cost a lot of frames
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Even if it would cost alot of frames- it would help the community- it would help combat animations- it would for me- because i animate with 10 FPS but when i try to do a Hand-To-Hand Combat its slow and doesn’t look good
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Then just don’t animate at 10 fps, it’s not great for most animations
Also, your animations, while tweened, are a bit choppy and the tween doesn’t help. You need to turn in off, work on easing between different movements, and smoothen up the pose transitions.when i try to do a Hand-To-Hand Combat its slow and doesn’t look good
It doesn’t look good because you rely heavily on tween and don’t move through poses great, gotta ease it up.-
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I just struggle with making good stick figures for combat- and i watched one of your videos and saw how the usual combat figures are- but i don’t know how to make them like that- and non tween is hard for a walk animation and all that
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thanks
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there’s slow motion already, which basically adds frames during the tweening phase to slow it down
this is on a per-frame basis
this can also be used to speed up the tweening, thus making it go faster
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Well if it’s a slow motion feature- how do we make it go faster?
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When Are you going to post these on your stickfigures? i would love to use these in an animation im making, though i still have to create an O.C, and figure out what to base it on, so if you can, can you tell us when your going to post it on your stickfigure page- and these are f i r e
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Thanks! I try 😛
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“in a nutshell”
nearly 9 minutes