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    Mechanisubscriberuc-winner-lvl1 2021-06-07 20:49:16 UTC

    Thing

    12
    • im thinkin bout adding a “lighting/bevel” filter that would apply that type of “glow” to figures with just a filter

      /random comment

      ps nice animation

      2021-06-07 20:52:53 UTC 4
      • Replying to: Ralph (Developer)im thinkin bout adding a "lighting/bevel" filter that woul

        I think people should learn how to do it instead of a easy way out

        /my thought

        Ps thank you

        2021-06-07 20:54:35 UTC 1
        • Replying to: MechaniI think people should learn how to do it instead of a easy w

          Actually forget it

          2021-06-07 22:24:45 UTC 0
          • Replying to: MechaniActually forget it

            do it ralph

            2021-06-08 00:48:09 UTC 0
      • Replying to: Ralph (Developer)im thinkin bout adding a "lighting/bevel" filter that woul

        A glow on characters, almost like a prebaked shading for lighting. Genius. Probably harder to run, but perfect considering we can shut off that stuff anyway.

        2021-06-08 02:35:22 UTC 0
        • Replying to: Explosive BulletA glow on characters, almost like a prebaked shading for lig

          well i’d love to do photoshop-level bevel

          but for some reason, the shader code required for this is next-level shit
          like it’s not even some copy-paste job
          it’s just very, difficult to even get working under high-cpu usage methods (like blur)

          so i was thinking i could do the next best thing and at least allow for this edge-glow effect people do a alot (by duplicating their figure behind, tinting it, and shifting it upward a bit)

          it’d make lighting scenes a lot more dyanmic and interesting (think, a red lightbulb in the middle of the room, all characters/objects have this edge filter “pointing” at the red light)

          2021-06-08 09:37:58 UTC 1
          • Replying to: Ralph (Developer)well i'd love to do photoshop-level bevel but for some r

            That’s kinda what I am thinking. And it would be absolutely insane if that duplicated figure could also be layered in front. So rather than animating to figures at once, you can just animate the one and the shading will follow.

            2021-06-08 14:33:21 UTC 0
            • Replying to: Explosive BulletThat's kinda what I am thinking. And it would be absolutely

              You are making sense

              2021-06-08 19:12:03 UTC 0
    • Exaggerated recoil

      2021-06-08 01:15:16 UTC 0
      • Replying to: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀Exaggerated recoil

        Call of duty recoil made me think that way

        2021-06-08 01:16:17 UTC 0
        • Replying to: MechaniCall of duty recoil made me think that way

          If you get your gun knowledge from CoD then oh god

          2021-06-08 01:18:08 UTC 0
          • Replying to: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀If you get your gun knowledge from CoD then oh god

            Well no all of the knowledge from the game

            2021-06-08 01:45:04 UTC 0
            • Replying to: MechaniWell no all of the knowledge from the game

              I know basic guns and watched some videos of those guns and the deagle dessert i only saw from the games

              2021-06-08 01:46:08 UTC 0
          • Replying to: ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀If you get your gun knowledge from CoD then oh god

            And im a middle schooler still so yea not much real life gun experience

            2021-06-08 02:04:49 UTC 0