If falling down, make them bounce up a little (hit ground, bounce, fall)
Higher the fall higher the bounce, but also take into account the size and weight of your character
If falling at an angle (thrown) make them slide, or if they get thrown or hit extremely hard, make the, slide, tumble and flip a little, then bounce/slide
You’re right, lets sacrifice users to jump down the grand canyon and observe their movement.
rong yore
Fixed it.
Thank you.
Just for the people who don’t know:
If falling down, make them bounce up a little (hit ground, bounce, fall)
Higher the fall higher the bounce, but also take into account the size and weight of your character
If falling at an angle (thrown) make them slide, or if they get thrown or hit extremely hard, make the, slide, tumble and flip a little, then bounce/slide
This is my passive aggressive way of saying get skill
thank you my good sir