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If possible, I suggest that the drop shadows have a switch that allows the shadows to appear in front of a stickfigure, and another switch to have the shadow appear ONLY in front of that figure if the former switch is done. This could make shading for stickfigures a lot more realistic and easier to do.
Another idea that came to mind just as I was writing this post was an effect that you can place on figures that makes the colours of everything behind said figure inverted. I guess the figure would technically be invisible and only identifiable via the colours the figures are inverting.





As well as an option to connect the drop shadows with joined figures
I second this
C’mon y’all
i think you’re asking for bevel
which seems simple, but i cannot for the life of me find a decent shader that performs it under even semi-reasonable performance
Well, maybe someday
You are a failure and disappointment to all who know and “love” you
i agree
i have a feeling that its gonna tank on performance either way and you prob should commit the higher quality version of the filter on the export exclusively.
but i can’t even find a non-high-quality version which would need to be in the app lol
they all understandably use certain opengl things that SN does not employ due to not fully supporting OpenGL3.0 to be as widely compatible as possible
tl;dr sn pc
Ngl I think you should take the matter into your own hands instead of relying on code scattered around the net and hire someone to do the bevel for you.
i think i mentioned that to you for a hypothetical future project
yeah you did but i was simply being funny
debateable
I really should try to pull off a Vince and toy around with shaders myself. Honestly wondering what could I come up with
i feel like you’d be well suited for it once you got the hang of it
you like to mess around and mod shit, which is basically shaders
look at shadertoy.com which will detonate your browser if it’s not prepared btw
*promptly opens the site on phone and dies*
Sn pc?
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sorry im stupid