• Profile picture of Tastylemon16

    Tastylemon16occifermoderatorsubscriberfeatured-lvl3master-noderuc-votercrusaderuc-winner-lvl4 2022-04-18 16:30:47 UTC

    Saw some reference material on Pinterest and I thought Iโ€™d give it a try and put it into โ€˜SN termsโ€™ if you can even really call it that.

    Essentially for making creases on a character, you consider the joints / points between movement along with the shape of different parts.

    In the example below I used the joint of the shoulder and the top of the forearm, the sleeve of the shirt should crease where the green gradients is marked working itโ€™s way up the arm, as you can see the gradients are facing the sides of the top of the forearm where of course the arm would be forcing the creasing.

    I also put some crease marks where the shoulder would be

    14
    • All the creases are facing where the forearm and upper arm is pointing, so just using the positioning of the part and itโ€™s start you can get an idea of how to make creases effectively rather than adding it and using trial and error until it looks right.

      Hopefully that helps

      2022-04-18 16:32:04 UTC 7
    • God dang in terms of technical prowess you have sticknodes all figured out
      Nice insight my guy

      2022-04-18 16:45:55 UTC 5
    • Not focusing on the crease guide for a sec

      I want that default

      2022-04-18 17:30:42 UTC 1
      • Replying to: Kingston ๐Ÿ’šNot focusing on the crease guide for a sec I want that defa

        Thatโ€™s really nice to hear actually, Iโ€™ve been in some kind of turmoil lately with Stickfigure creation so itโ€™s nice to know that what I consider okay others consider pretty nice.

        Thanks, maybe Iโ€™ll try and work at a better pacing and submit some things.

        2022-04-18 19:14:31 UTC 2