Replying to:🦋 Sen! 🦋I’ll take your advice, thanks : )
I honestly have no clue ho
Lol.
You could also add some texture and bump to some of the stuff if there aren’t already, the best stuff for this i’d say is:
Noise texture
Color ramp
Bump
I’d recommend connecting 2 noise textures to each other, then connect them to a color ramp. Add another color ramp and connect the first color ramp to the new one, you can use this new one for color.
It’s kind of complicated but you’ll understand what those nodes do from this video
You could play around with the noise until you reach a desirable texture
Replying to:Collolmao the bottom of it looks like a rock texture was slapped
Also if you’re planning on using eevee, I’d recommend using cycles since eevee is like for quick renders and cycles actually calculates all light bounces.
Replying to:ColloAlso if you're planning on using eevee, I'd recommend usin
Thanks, though I dont know if it would translate into blade and sorcery since light is handled differently in the actual game. Or I’m an idiot and im wrong… No clue how modders pump out so many swords every day but it’s amazing
lmao the bottom of it looks like a rock texture was slapped on it
nonetheless great though, better than what i can do since i barely sculpt anything
I think it’d look great with some emission on it to make it look like its glowing
And if you haven’t already a texture coordinate so it can make the texture look “correct” on the object
Kind of like making the texture on a square fit to all sides
I’ll take your advice, thanks : )
I honestly have no clue how I made this though, just fiddled with things and mindlessly watched tutorials lol
Lol.
You could also add some texture and bump to some of the stuff if there aren’t already, the best stuff for this i’d say is:
Noise texture
Color ramp
Bump
I’d recommend connecting 2 noise textures to each other, then connect them to a color ramp. Add another color ramp and connect the first color ramp to the new one, you can use this new one for color.
It’s kind of complicated but you’ll understand what those nodes do from this video
You could play around with the noise until you reach a desirable texture
Also if you’re planning on using eevee, I’d recommend using cycles since eevee is like for quick renders and cycles actually calculates all light bounces.
Thanks, though I dont know if it would translate into blade and sorcery since light is handled differently in the actual game. Or I’m an idiot and im wrong… No clue how modders pump out so many swords every day but it’s amazing
Oh you’re making this for a game, I thought you were gonna eventually render it lol.
Gmod now