Will you be able to connect sprites and make a stickfigure out of them?
I plan to make a hyper-realistic short film based on my oc and I want it to be as detailed as possible since I’m using blender and landscapes in real life as visuals.
I was also wondering if the sprite limit would get in the way of stuff like that since for example a figure could have a bunch of connected parts to it, and it might take up too much mb especially for more than 1 figure. If thats the case then could there eventually be an option to add more space to the sprite limit like with nodes?
Replying to:ColloWill you be able to connect sprites and make a stickfigure o
Okay so, yes you will be able to connect the sprites to segments. That’s kinda how the Minecraft skins are.
Also, there might not even be a sprite limit? Not sure about that yet but if you get like 64×64 pixel art image, it drastically would reduce lag compared to making said thing in Nodes.
Obviously though, if you make a character consisting of rasterized vector images in 4k res then your phone is gonna explode on you and you’ll die.
Replying to:ColloWill you be able to connect sprites and make a stickfigure o
what arc said basically
rigging sprites to a stickfigure skeleton is one of the main selling points of this whole feature and has already been shown off when i teased the minecraft skin stuff
as for a limit, i don’t know yet
importing small images doesn’t use up a ton of memory, should be on par or less than that of a complex stickfigure
as for lag, rendering the sprites is much easier than rendering vector stickfigure math so that’s not an issue
and of course, lag (CPU) and memory use (RAM) are not the same issue
Will you be able to connect sprites and make a stickfigure out of them?
I plan to make a hyper-realistic short film based on my oc and I want it to be as detailed as possible since I’m using blender and landscapes in real life as visuals.
I was also wondering if the sprite limit would get in the way of stuff like that since for example a figure could have a bunch of connected parts to it, and it might take up too much mb especially for more than 1 figure. If thats the case then could there eventually be an option to add more space to the sprite limit like with nodes?
interesting. I agreed
Okay so, yes you will be able to connect the sprites to segments. That’s kinda how the Minecraft skins are.
Also, there might not even be a sprite limit? Not sure about that yet but if you get like 64×64 pixel art image, it drastically would reduce lag compared to making said thing in Nodes.
Obviously though, if you make a character consisting of rasterized vector images in 4k res then your phone is gonna explode on you and you’ll die.
what arc said basically
rigging sprites to a stickfigure skeleton is one of the main selling points of this whole feature and has already been shown off when i teased the minecraft skin stuff
as for a limit, i don’t know yet
importing small images doesn’t use up a ton of memory, should be on par or less than that of a complex stickfigure
as for lag, rendering the sprites is much easier than rendering vector stickfigure math so that’s not an issue
and of course, lag (CPU) and memory use (RAM) are not the same issue