Replying to:teo diggity danblack and white impact frames, camera shake, and no frames o
If it’s a realistic explosion, make sure to animate as MUCH realism and detail.
Tons of blur
Shrapnel
Lots of glow
Fire trails as a result of explosion
Don’t make the orange too dramatic unless you’re trying a big explosion or a dramatic explosion, since most explosions don’t show much orange shit like the movies, and just release a shitload of shrapnel and a small amount of fire
Put a sound of you farting over the explosion
That should do it.
why did i think you were explosive bullet for a second
I look a lot like ’em, I get that a lot
black and white impact frames, camera shake, and no frames of the explosion rising
If it’s a realistic explosion, make sure to animate as MUCH realism and detail.
Tons of blur
Shrapnel
Lots of glow
Fire trails as a result of explosion
Don’t make the orange too dramatic unless you’re trying a big explosion or a dramatic explosion, since most explosions don’t show much orange shit like the movies, and just release a shitload of shrapnel and a small amount of fire
Do what Teo said to make it more dramatic too
this helps a lot, I appreciate it