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    Mellowoccifersubscribermega-noderfeatured-lvl1uc-winner-lvl2 2023-02-12 12:59:25 UTC

    Joint figures BY DEFAULT should behave as though they are one whole figure. That should remedy the weird stuff that happens when you put effects on all of them. There should still be an option to go back to the old way though, just for variety. That should be checkable on the individual figures themselves though.

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    • hm, there could potentially be a toggle for this

      it would essentially have to be a new filter applied to the parent-most join, just like the alpha applied to the parent-most join

      diabolical idea

      2023-02-12 13:01:18 UTC 7
      • Replying to: Ralph (Developer)hm, there could potentially be a toggle for this it would e

        then come the logistical problems

        if you simply toggle it on the Body, it would put an outline around the whole silouette of the figure (like the bottom image, but outline ONLY around the silouette, not around the individual leg, arm, etc)

        to fix that, you would also have to toggle this theoretical new filter on the upper leg, and upper arm, which would sort of create a “new branch” and outline those branches individually

        but

        what if the lower arm is layered way behind the body, and the upper arm is layered way in front

        the app needs to render them at the same time in order to apply the glow around the branch (the arm), but the layering isn’t sequential so it would somewhere along the line end up being a compromise that looks weird

        the consequences of trying to simulate 3D depth in just 2D

        tl;dr

        2023-02-12 13:05:39 UTC 5
        • Replying to: Ralph (Developer)then come the logistical problems if you simply toggle it o

          Well, it was worth a try

          2023-02-12 13:06:49 UTC 4
        • Replying to: Ralph (Developer)then come the logistical problems if you simply toggle it o

          Oh yeah, I forgot Ralph was sorta smart

          2023-02-12 15:02:12 UTC 3
    • Current way to dodge that, just move the character into a movieclip and the layering disappears.

      2023-02-12 17:19:04 UTC 1
      • Replying to: Explosive BulletCurrent way to dodge that, just move the character into a mo

        I suppose that would work, though it’s pretty tedious with multiple frames

        2023-02-12 17:20:03 UTC 0
        • Replying to: MellowI suppose that would work, though it's pretty tedious with

          Yeah. You would probably have to make movieclips to replace the last to keep animating.

          2023-02-13 18:14:24 UTC 0