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Lin V2Another random OC now turned into an actual one. I basically stole the idea of her being a librarian from a comment KidGamer made wjwinqkps
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Anyways, her original hair looked like absolute garbage why did no one tell me; it was just a bunch of triangles sticking out. Whatever, I fixed it and gave her a better hairdo. That’s basically it though, aside from some small additions, the design pretty much stayed the same, just more vibrant and pleasing to look at, which is what I’ve been doing with all of the past revamps really.ALSO, bit of a side tangent but I could’ve finished earlier, but I kept trying to constantly click “show static nodes”, only to realize the button isn’t there anymore which is kinda annoying idk who thought that was a good idea, its way slower and tedious (@ralph please add the button back I didnt know how important it was). ALSO ALSO, scaling a figure up takes so long since it’s goes up by 1 now instead of 10, it’s so slow, and when I try to hold it longer it accelerates so quickly that I have to now hold down and wait for it to slowly scale down again ajwbwkoq, I think it should be a setting that you can toggle in the menu (though I don’t think I’ll ever use it).
Anyways, here’s another image to compensate for the text, ok byeee









I’m intrigued, as you go to move her legs how do the lines that show her two legs separate move? Are they moved from a lower anchor point or was it just creative initiative for it?
It’s just non-static nodes so that I can adjust it when posing or animating it, it is however connected to the middle node of the skirt to be easier to move.
Maybe a option to customize the increments it moves by.
she looks like a cross between velma and sadness
I love it