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    Humble Damienoccifermoderatoruc-winner-lvl3master-nodersubscriberfeatured-lvl1uc-votercrusader 2023-09-25 17:16:54 UTC

    Pneuma update:

    Her back arm is just about done, and I’ll be moving onto the legs soon. I just have to make her back view thumb, the one there is just needs to be flipped.

    Scott also fixed up the front arm, the sweater near her collarbone, and added some extra shading to the bra

    One thing I noticed however, is her back arm is slightly longer then the front arm. I checked the rotation, segment size, lengths, figure size etc, but they’re all the exact same. Not sure why it looks just a tad bit longer, but not like it’s a big deal.

    (Mouth by infinite guess)

    12
    • Probably looks longer due to the positioning of the arm on the torso, while it may look normal, the angles are different and so it might appear longer somehow.

      2023-09-25 18:31:44 UTC 4
      • Replying to: Tastylemon16Probably looks longer due to the positioning of the arm on t

        This is how it lines up. They’re joined and everything is set to the same. Granted I probably just messed something up without noticing.

        2023-09-25 18:33:22 UTC 3
        • Replying to: Humble Damien This is how it lines up. They’re joined and everything is

          Hm? No I meant the arm against the node that connects the left arm to the torso, it could be at a different angle to the one on the right.

          I’m not sure if that’s what you were trying to show me here on not but I’m struggling to see how you mean.

          2023-09-25 18:35:41 UTC 3
          • Replying to: Tastylemon16Hm? No I meant the arm against the node that connects the le

            Oh I meant the arms themselves. When connected to the body I don’t see a problem.

            My issue is when lined up exactly, the back arm is ever so slightly longer then the front. As if they were the same you would see only 1 circle per joint, not 2:

            2023-09-25 18:38:04 UTC 2
            • Replying to: Humble DamienOh I meant the arms themselves. When connected to the body I

              u mean the fingers

              idk its probably the angles or something

              2023-09-25 18:46:07 UTC 3
              • Replying to: SillyWizard01u mean the fingers idk its probably the angles or something

                Angles were all the exact same, I made sure to check that first.

                2023-09-25 18:46:45 UTC 4
                • Replying to: Humble DamienAngles were all the exact same, I made sure to check that fi

                  I see, I’m not really sure then to be honest

                  2023-09-25 21:17:15 UTC 2
    • One thing I noticed however, is her back arm is slightly longer then the front arm

      lol how can everything be the same but the arm is longer? unless it’s starting from a different point, it does look like the character is “2.5D” angled so the back shoulder is more forward

      anyway

      love your character style, the colors, outline, and general aesthetic so never stop

      2023-09-25 18:38:26 UTC 5
      • Replying to: Ralph (Developer)> One thing I noticed however, is her back arm is slightl

        I’m not sure. The figures internally seem to be the exact same. I’ll recheck it again to make sure I didn’t butter finger it and make one random length longer by a node. I was speaking with Scott on it and he said he gets it every so often too.

        love your character style, the colors, outline, and general aesthetic so never stop

        Thanks man, means a lot that you enjoy the style so much. More reason to keep pushing with these figures.

        2023-09-25 18:42:25 UTC 4