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Mildly Important UpdateSo uhh, HIII! time for me to rant about something for a few paragraphs; a little late to be posting but whatever-
First off, the new Bootlegged episode is nearing completion, and I have now learned to make a script before doing anything because just drawing out stuff and making a “storyboard” (hideous stickfigure sketches of scenes) isn’t gonna work well anymore wisguzhwbsj.
I will be MUCH more productive with the next episode, aiming to make a bit longer since this one looks like its gonna be around 7 or so minutes long. Of course, after I finish, I’m gonna take a break from animating and sticknodes all together cause man these past three months have been a bit stressful, though not anything that I can’t handle, as I’ve recently learned how to manage my time. I don’t know when it’ll come out, but I REALLY want to get it out in the first 10 days of October, as my birthday is coming up and I kinda don’t want to do anything during that time lol. My only problem is all the little details that probably nobody cares about in the project set me back, but since I just wanna finish at this point, I’m worrying about just making it.. not underwhelming-
Because a 7 minute (or so) animation that took 3 months to make kinda sounds like I didn’t do anything a lot of those days, especially me learning how to animate with easier methods to avoid having to spend so much time on scenes that aren’t that important, but are still as good quality as the rest of the video.ANYWAYS, I think I’ve said enough, I’m happy with the work I’ve done so far, and just want to experiment more with my animating abilities, and also brining life to my characters. All I’m hoping is that it turns out well, and is at least enjoyable to watch, even then, I’ll still be glad to just finish it, since I’m constantly improving, so not everything will be the same so, yeah.
OK UHHHHH, I’ve been so impatient, and want to show you everything I’ve done so far but then that would ruin the whole thing so, here’s a little zoomed-in snippet of the fourth export for reading the whole way through; Thank you all for your support, I wouldn’t have aimed to finish it without it. See you soon!








KAPWING
semi unrelated but,
question
do you. have tips for using camera to your advantage, and i mean like the camera tool
ive been wanting to make soome kinda fighting anim, but im not good with using the camera to my advantage
i guess itll come with practice but whats some tips if you dont mind
also very nice anim
Now i dont animate fight scenes as much but i think it’ll help if you have the camera follow one of the limbs of the fighters, mainly their head or their body.
Would explain more but im terrible at explaining, I’ll just hope you understand with the sentence i said above.
I mean, there are lots of methods and uses when working with the camera, idk what you’re asking for exactly, but here are a few I use.
Transitions: A cool little trick I use to make camera cuts look less sudden, is make the camera scroll in one direction, have it cut off midway, then ease it out after the scene changes, so it looks like a smooth transition.
Tracking: As seen above, you can emphasize movement by moving the camera along with the character, or moving the camera to where the character is looking, mainly for easy-viewing or to put emphasis on a characters actions.
Auto-Camera: There’s a feature that allows you to make the camera scroll without manually easing it yourself, this can be used to make the camera follow along when a character moves from one point to another. For example, if you were to animate a character running across a plane, but instead of running out of frame, you can animate them running to their destination, and then add the auto camera, letting it automatically ease the camera in and out.
These are some of the more useful methods I use, but of course there are many more things you can do, like parallax, field of depth, and all that other stuff, but I suggest looking up tutorials for that kind of stuff iehdisisje