Activity Ralph (Developer) 2018-04-25 22:50:33 UTC the next update (2.3.6) is a little boring (just some alerts about memory and tweaks) so this might make it neat(TM) anti-aliasing (kinda) but only for exports (too cpu-intense for in-app use) 4 Monoranger · 8 years, 1 month ago So stuff is bolder. 2018-04-25 22:52:08 UTC 1 Ralph (Developer) · 8 years, 1 month ago Replying to: MonorangerSo stuff is bolder. the point is the jagged edges are reduced (a side effect is yeah, segments are maybe 1 pixel thicker) could be better and maybe I can improve it further, but it’s a start 2018-04-25 22:56:09 UTC 0 Monoranger · 8 years, 1 month ago Replying to: Ralph (Developer)the point is the jagged edges are reduced (a side effect is Okk dokk 2018-04-25 23:01:37 UTC 1 Foxinater101 · 8 years, 1 month ago Replying to: MonorangerOkk dokk Okk dong 2018-04-25 23:22:08 UTC 1 DankSherk83 · 8 years, 1 month ago @ralph Why no ping me work? i is sad now… ;-; But I appreciate you using my Fig 2018-04-26 00:04:01 UTC 1 Ralph (Developer) · 8 years, 1 month ago Replying to: DankSherk83@ralph Why no ping me work? i is sad now... ;-; But I appre sense made 0 none 2018-04-26 11:58:15 UTC 0 DankSherk83 · 8 years, 1 month ago I just Realized it’s a Gif as well 2018-04-26 00:05:08 UTC 1 Explosive Bullet · 8 years, 1 month ago I always enable anti aliasing in games. It just looks really good. 2018-04-26 04:08:12 UTC 2 Ralph (Developer) · 8 years, 1 month ago Replying to: Explosive BulletI always enable anti aliasing in games. It just looks really because ain’t nobody like jagged lines ain’t nobody 2018-04-26 11:58:36 UTC 0 Explosive Bullet · 8 years, 1 month ago Replying to: Ralph (Developer)because ain't nobody like jagged lines ain't nobody True. 2018-04-26 13:51:22 UTC 1 DankSherk83 · 8 years, 1 month ago Neat™ 2018-04-26 04:39:43 UTC 1 Ralph and Sean’s Son · 8 years, 1 month ago @ralph Neat(TM)? Why do we need anti aliasing? Don’t they smooth out when the recipient downloads? 2018-04-28 00:49:17 UTC 0 Ralph (Developer) · 8 years, 1 month ago Replying to: Ralph and Sean’s Son@ralph Neat(TM)? Why do we need anti aliasing? Don’t they no, exports aren’t smoothed, the shapes are always jagged, but may be less obvious at a high resolution 2018-04-28 16:56:01 UTC 0 Ralph and Sean’s Son · 8 years, 1 month ago Replying to: Ralph (Developer)no, exports aren't smoothed, the shapes are always jagged, @ralph Oh, you mean like gifs? Yeah, those are kinda sh*t (not your fault). What does “neat(TM)” mean? 2018-04-28 20:17:57 UTC 0
So stuff is bolder.
the point is the jagged edges are reduced (a side effect is yeah, segments are maybe 1 pixel thicker)
could be better and maybe I can improve it further, but it’s a start
Okk dokk
Okk dong
@ralph Why no ping me work? i is sad now… ;-;
But I appreciate you using my Fig
sense made 0 none
I just Realized it’s a Gif as well
I always enable anti aliasing in games. It just looks really good.
because ain’t nobody like jagged lines
ain’t nobody
True.
Neat™
@ralph
Neat(TM)?
Why do we need anti aliasing? Don’t they smooth out when the recipient downloads?
no, exports aren’t smoothed, the shapes are always jagged, but may be less obvious at a high resolution
@ralph
Oh, you mean like gifs? Yeah, those are kinda sh*t (not your fault).
What does “neat(TM)” mean?