Replying to:Raid Lockyou didn’t watch the video and no it’s not criticism. What i
I mention that your used somebody else’s character because it’s a stupid thing to do unless you ask them permission to use the character, so in the future be creative, and make your own character
Replying to:Shemale DisasterI mention that your used somebody else’s character because i
How do you expect me to even get near asking Man of Action if I can use their character and as long as its not monetized its fair use. Also I don’t care about what I’m using. And if your gonna call me stupid then you should go to every DBZ/DBS stick nodes animator and tell them that same exact thing.
You used Ben Ten instead of your own original character
That isn’t constructive nor is it criticism.
It is criticism, and you didn’t ask for constructive criticism anyway
you didn’t watch the video and no it’s not criticism. What it is though is a waste of my time.
I mention that your used somebody else’s character because it’s a stupid thing to do unless you ask them permission to use the character, so in the future be creative, and make your own character
How do you expect me to even get near asking Man of Action if I can use their character and as long as its not monetized its fair use. Also I don’t care about what I’m using. And if your gonna call me stupid then you should go to every DBZ/DBS stick nodes animator and tell them that same exact thing.
I didn’t call you stupid, I called your actions stupid
thank you for helping me in my animation skills. Very useful.
I didn’t criticize the animation because you didn’t ask me to, if you want me to give criticism on a specific part of the video, then clarify
Did you watch the whole video?
Or look at the top of the post?
Or anything really?
Then be intelligent for once and consider his words and how he presents things
biggest takeaway I got was you need to be a little more cinematic
it comes across as someone set up a camera on a tripod and two dudes fight
think about action scenes in cartoon/even movies
getting camera work right is a often overlooked tough part of animation (timing, pacing) etc
just requires a little planning ahead (“I know I want dude to say this line, and then jump into action off-screen, so I’ll put the camera here” etc…)
Thanks Ralph! Should I do anything special in terms of movement (easing, timing, etc)
thanks! i’ll make note of that