Replying to:Ramoxfire V2Certain and most figs on this site onless edited a certain w
Well hereās the thing.
If youāre like Vamrack, youāll say detailed figs are irritating to animate. In truth, they just require more skill and patience as well as clever thinking, swapping between actual limb and simplified versions for intense actions.
Itās why super good detail animatiors are hard to find in SN, cause the skill wall turns them away
Replying to:UnknownWell hereās the thing.
If youāre like Vamrack, youāll say de
Iām fine with detailed figs they donāt bother (Well accept walk cycles but thatās another story). However all figures have limitations and for heavily detailed figures limit a lot of flexibility in movement like above
Replying to:dezwaywhen animating it doing a stretch horizontally, when the str
And that makes smooth movements? This creates the problem of blurring everything when doing combos like above. Then if this is used often 1 people will catch on and 2 this also create the problem of unrealistic movements with realistic figures
Replying to:Ramoxfire V2Iām fine with detailed figs they donāt bother (Well accept w
As for you epitaph
everyone keeps saying “a skilled animator would ” but NO ONE tells how. The issue is that hyper detailed figs (Ev being prime example) could only do movements like this with separate figs and no tween
Your figs have enough simplicity to pull it off
Replying to:UnknownYouāre still gonna be ruined by your rejection of criticism
I’m not rejecting criticism I’m just think a bout how I would accomplish a constant turning motion with a detailed fig plus these aren’t ment to be good they are just little animations I do when I’m bored
User Banned
Dude.
I told you how to improve.
Are you just ignoring me.
Yes
User Banned
Wow, thatās gonna bite you in the ass in the future
I Don’t have an ass I’m an a.I.
User Banned
Youāre still gonna be ruined by your rejection of criticism
Correction he going to be ruined because he didnāt agree or listen to you. Because thatās allways how itās seems to go
User Banned
If anyone else criticised, it would be the same. I donāt give myself some special privileges.
Certain and most figs on this site onless edited a certain way canāt be used for movements like above
User Banned
Well hereās the thing.
If youāre like Vamrack, youāll say detailed figs are irritating to animate. In truth, they just require more skill and patience as well as clever thinking, swapping between actual limb and simplified versions for intense actions.
Itās why super good detail animatiors are hard to find in SN, cause the skill wall turns them away
Iām fine with detailed figs they donāt bother (Well accept walk cycles but thatās another story). However all figures have limitations and for heavily detailed figures limit a lot of flexibility in movement like above
and skilled animators would know how to work around that
Sigh
Ok tell me how you can work around this with explosive bullets RHG/POC
when animating it doing a stretch horizontally, when the stretch occurs, blur the figure to the maximum to mask the imperfections
And that makes smooth movements? This creates the problem of blurring everything when doing combos like above. Then if this is used often 1 people will catch on and 2 this also create the problem of unrealistic movements with realistic figures
we weren’t ever talking about smooth movements m9, we were talking about how to work around the problem of flexibility in detailed figs
And smooth should be with said movement and flexibility otherwise it would look off and bad
As for you epitaph
everyone keeps saying “a skilled animator would ” but NO ONE tells how. The issue is that hyper detailed figs (Ev being prime example) could only do movements like this with separate figs and no tween
Your figs have enough simplicity to pull it off
I’m not rejecting criticism I’m just think a bout how I would accomplish a constant turning motion with a detailed fig plus these aren’t ment to be good they are just little animations I do when I’m bored
User Banned
And we explained to you exactly how.